So, is this getting fixed or do I actually have to uninstall?

except punishments most of the time are done prentively or after certain things happens.

sounds good enough to me to actually get implemented and solve a % percetange of problems and dumb desertions.

legit, those who leave after the first cap point, deserves nothing but a good 10 mins lock.

you could.

but is that really the case?

i’d argue it’s the opposite.

i don’t care. i’ve grown to be indifferent. i’m about to finish the grind on japan and i do end up in those matches where the USA outnumbers and outgunnes the Japs.

that’s fine.
i have grinded the allied pacific & stalingrad as well as axis tunisia campaigns when those were used to be a ghost town.

as i generally don’t care about winning or losing.
nor should everyone else.

but for those who actually care and have all reasons to not get sabotaged by soft skins i’d argue they have all reasons to want a system in place. and there’s an incentive for the game to keep people playing.

desertion favors no one but deserters themselves.
so i’m fairly confident the deserters are the selfish ones.

well…

the perfect MM doesn’t exist.
even less if it’s based on players skills.

the unpopulat faction xp it’s another of those things that DF says and fails to deliver.

lost track of those by now.

as it’s relatively easier to do, i’m 100% positive it will change and be beneficial for longevity of battles.

ideally, even if you know you are not gonna win, you are gonna make your enemy have 5 mins of hell.

yes.
correct.

but there is a rejoin function.

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EVERYONE complains about crew lock do you even look at the community
Its fucking terrible
People would look for every way to get around it
My favorite was the reserve trick where you’d just spawn in that and J out to leave without it
But its been fixed
The reason you may not see complaint now is because they have no intention of getting rid of it like 8 years past the addition of it

Crew lock and repair costs two dogshit additions I don’t want to see come to any other game
I will not be responding to your bavarian babbling unless you stop making it into an absolute word salad of double spacing and bad take

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that may not always be a rejoin button, and again if you die via packet loss slamming you into the ground then you get crew locked

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Happens too often for me Im living in a sh* t country with sh* t Internet so I would be punished because my country is sh*t well thats heartwarming

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Okay, let’s say, for the sakeof discussion, that punishment is implemented tomorrow.

What will happen then?

  • The average player will stop deserting. Yay, that’s a good thing, right?

  • since everything in Enlisted is aimed towards victory, from ranks, experience and currency, all the average players will stack popular factions.

Not as good.

So… you’ll end up with a stacked team, vs an empty one.
Is it that different from a team that deserts and gets replaced by bots?

No… it’s identical.

The only difference is that for now, players can “dare” trying unpopular factions. Dip their toes. They won’t bother with punishment.

It’s too unbalanced as it is now, and there’s too many incentives for players to just boring farm victories and stay with the popular, crowded factions. Nothing encourages players to play the underdogs atm. Nothing at all, apart from stacks who win anyway.

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No the average player will flock to popular faction causing more imbalance

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Yes.

It’s what I wrote right underneath :smile:

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all sounds to me you’re the actual reason of why said system exists in the first place.

but of course. i could be wrong.

as much we’re on the same page on repair costs.

crew lock is the solution to those quitters-trigger happy that leaves constantly.

it simply shouldn’t be incentivized.

perhaps, the first quit can be " pardoned " whether you want to play with another friend that is waiting or because of emergiencies.

but after 1 or even 2 it’s kinda obvious you’re not there to play to begin with, but just get easy wins.

at least in enlisted there is.

and if you are having packet loss…

it happens very rarely.

but if keeps happening, i’m no sure it’s always the game fault.

not… gonna play " victim blaiming "

but like.

if i do know i’m having issues in a certain things, i kinda position my self in not being on that position.

yes.

it won’t solve ALL issues. because i can’t claim that it will.
after all, it’s still enlisted we’re talking about.

but i am confident about matches ideally lasting slighlty longer and more oppositions. rather than a steamroll because x or y don’t like the map or is afraid to put up a fight.

causatioj =/= coorelation.

the opposite can be just as true.

people play only specific factions because their own is plagued by quitters and it gets out of hands. ( americans cough cough )

that’s the neat part.

it already happens, and desertion might play a part in it.

even if somehow it doesn’t, it would remain unchallenged.

why?
simple. no xp for playing unpopular faction is still there despite various announcements across 1 year.

that has less to do with the phenomena of desertions.

so, i’m inclined onto the irrelevancy of such point.

again, it has more to do to the fact that said xps haven’t been delivered yet despite the false promises.

which as discussed early, lacks of punishment of desertion does nothing by fuels this behavior because as you rightfully pointed out ( although, for different reasons ) you are right. there is no incentive to stay for the averange joe in a faction that is filled with deserters because they want easy wins.

like even if japan is apparently winning most of the games, you have no idea how many deserters are there despite being the " lucky wheel faction of the fortune " for the moment being.

which as much we can agree it does affect less played factions, it also creates issues others just as much.

so… punishing deserts is undoubtely a solution.

unless you want to keep it as a living pve.
( or a half baked pve because you do geat a small treat to play the underdog but i’m not sure how much fun will it be since you’ll be playing with people that will most likely leave as well and don’t get affected )
i’m not opposed to it. ( to the pve part ) but you are not gonna have much fun on steamrolls nor xp being reducted exponentially because of piss poor quality of matches that last much less as are steamrolls.

i have lived long enough during matches to tell the tale about how many times people could have won certain matches if their or my team didn’t quitted early / half way through.

just look at the leaderboards.
every single match there are at least more than 4 deserters.
it ain’t normal in any fps game.

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But it’s what I’m sayiiiing! I want this implemented, BEFOREHAND. Once it’s in place, YES, we will need desertion penalties.

I’d rather say it already happens, and desertion happens BECAUSE of it.

The matches I play that are even (they’re rare, but sometimes both teams are full), ppl don’t really desert even if both teams sweat. There’s no reason to, match is even. I see desertion mostly in uneven matches…

So punishment wouldn’t solve this aspect. Not before balance, or something.

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before, after, makes no difference.

but since they failed spectacularly to deliver the join all team xp.

i wouldn’t say it’s time to move on, ( although, yes ) time to proceed with the schedule and act on the problem rather than more waiting.

mind you, once again, i couldn’t care less.
it probably don’t help saying this, but i’m focusing more on mods anyway because i have grinded everything and plays customs because of the poor state of public matches filled with desertions.

i still carried on in victory, or defeat. never left once outside emergencies.
and as i can… somehow half of the population can’t?
find that hard to believe.

which beggs the question what’s the point of any of it if i as much the next person can just leave and nothing matters.
it’s not healthy.

no.

we both know that factions being played for easy wins are a reoccurring theme.

and you would at least prevent or midly shape various outcomes if people would be punished for keep deserting.

like.
what are you even doing to just start matches and leave on after another?

you’re barely playing the game.
and as much you are free to do whatever you want.

for the game sake and quality sake, it’s also in their interest to avoid this behavior and keep players in the same match.

hell, they’ll might actually start fighting back and make matches longer.
( which it’s the reason why i got into modding to begin with. matches don’t last longer. and there’s barely enough variety nor HA. so as i have grinded everything, there isn’t much for me to do other than mods )

it will not solve it fully, but by a large margin.

except i wasn’t talking about enlisted neither were you, your claim was that it was good for WT, mine is that it was an awful system for that game. you then applied what ifs while i told what can happen after spending a fair few years with WT

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i specifically said that war thunder does have this system.

and it works.

that’s all what i said.

and the " at least in enlisted there is "

i was more talking about that you can rejoin.

( as well as wt. actually )

Pretty much.

So… yes. The average player is selfish (look at victory farmers in Pacific). Sadly, those average players are also the majority.

They don’t really think hard about it, they go where it’s easy.

Add in punishment, it will just push them further into one side.

That’s how ppl are. Kudos to you, if you do not desert. But you’re sadly not one of the many, but one of the few.

Right now, punishment would not be an incentive for balanced matches. It would be,

A counter incentive.

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no you said “and people don’t complain about it” as well

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it does make big difference. now ~80% of my desertions are cause of assault/train/conquest/shit map and other 20% are cause of roflstomp on either side caused by stacks or victory farmers.

i dont want to play matches where i am punching bag for enemy stack, or matches where i need to compete with my teammates on who will first spot and kill newbie/bot, nor i want to play game modes that are either shit(train), or utterly unfair (e.g. assault) or lack action/xp (most conquest maps)

and WT doesnt have faction stacking, has map/mode selection and has better BR range.

your M side is showing. this game is for enjoyment and fun. i dont care about win or defeat. i care about good match and for me a good match is when either side has a chance for a victory, not onesided roflstomps. i wouldnt even care about desertion penalty cause when i quit, it is rage quit after which i dont play for half an hour or an hour.

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Imo, as a player, I m too old and too tired to even give a damn about getting punishment for leaving a match on any game, . In my humble opinion I wouldn’t think that Forcing anyone to stay on any situation against his will to please others that he doesn’t know seams strange at first glance. But of corse as any situation in life, a light punishment for leaving could “solve” something and change some mentalities (maybe even mine)

I leave, for various reasons, if I won’t feel I m enjoying my time. And my time, is the second most value thing I have in life, if a friend just asked to queue on discord, if I don’t want to play certain game mode at that time, if I have limited time to play on that day with task to get a capture point and it’s a defence etc etc…

It’s kinda hard to have like 400 tickets left on second point, open scoreboard just to see 2817181 gazillion sniper icons…

This was a topic I discussed Alot backthen with @ErikaKalkbrenner, I still complete more matches than I leave tho, or I wouldn’t have around 7k battles as of now… But yeah, I still leave now and then, if anytime a punishment arrives for doing said action, I might consider or change my mentality before pressing esc… If it’s for a better experience for everyone.

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Wait.

Aren’t you younger than me?

Ack, what does that make me!? :laughing:

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image

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We are both getting older my friend

:joy:

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Alot happening while im sleeping :sleeping:

Im not saying lockout doesnt help, just want to point out that it has created another behaviour in warthunder

People go in with only minmal crews so they can leave when they die (most streamers do this). Caused the “one and done” snowball issue that is rampant in warthunder, and on par with the leaving issue

Carry on

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