So... am I imagining things, or can the KV1 crew pick vitality? - as the only tanker squad in the game?

says in the description +1 vitality, which I believe should be enough for vitality.

Not that I am complaining, since it “probably” doesn’t change anything, however it would be YET AGAIN one of those little weird balance biases that go towards Soviets.

Any here who can confirm my suspicion ?

15 cm Pz.W.42
Panzer IV/70(V)(premium)
Ersatz M10
8,8cm Flak 37 Sfl.

SU-76M
KV-2 (1940)

Calliope
M4A3E2 Jumbo(premium)
Achilles

Can all take vitality.
Much bias.

I guess you are right? I am a bit confused, does the +1 vitatliy in the squad description mean even +1? My Jagdpanzer IV L70 only has 13 vitality points, but the crew needs 16 to choose vitality perk.

how does this work again?

It for perk point and you need 16 point in vitality to get 30% more health

Many old pre-merge premium soldiers have old perk point values if they were 5-stared before update. Jagdpanzer IV had -3 vitality, post-merge they have 0 for total of 16.

explains it, was wondering how my math didnt add up.

which brings me to another weird issue this game might have - does that mean that when buying Premium units, just like buying silver soldiers, the perk points can roll differently? like you could get lucky and have more points than someone else who buys the same premium unit?

Premium and event soldiers always have same number of perk points in squad.
Merge update changed perk point for many soldiers, so there might be cases when soldiers in same squad have different number of points:
12

22

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Wow, I checked these not that long ago and most of these didn’t have these stats.
Hate to see that I’ve been screwed over with two of these squads because the change happened after I bought them.

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Yeah was a weird move from the devs for sure - heck i think its time to change old squads into being the same.

Tank crews having vitality perks is not important.

What I truly hate is when premium tank crews can’t take reload and swap munition perks.

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I have been playing with the idea of using tanks as a fast assault breakthrough squad - pushing through the lines, dropping some smoke and bail inside the capture point - however I have never gotten myself to actually do this because non of my tankers had vitality.

Its always surprising to me how late I find out about these things - considering how important these perks are to me.