Sniper Squad Revamp (Myrm1don Suggestion)

It don’t work with the actual squad gameplay because:

  • our map mostly favour moving gameplay and the actual sniper squad it can achieve it, but your rework propose to much stuff for a solitary run or for long range sniping who end in camping
  • without a hard limit of your reworked sniper squad more than two people running it is going heavy handicap the team offensive ability

well a sniper and spotter is actually 2 trained snipers…so a duo of two snipers is pretty much that

Yeah but they don’t snipe both at the same time. I mean something like this:
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Though I guess it wasn’t that common in ww2?

I dont know how you would put that in…unless you make the player the spotter and anything you hold in your binocs the AI squaddie kills…lol…but if you are going to be aiming at it you may aswell be the one shooting in a game.

you still have that option, you can still spawn the squad as it is currently

that’s more a case of the player making bad choices. cant fix that, and they can make equally bad choices by hiding in some random building trying to snipe with a squad as well as without.

you can get alot of work done with 1 soldier, Enter Erwin Konig :stuck_out_tongue:

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That’s why I wrote about stuff like bullet drop indicator etc. Basically you snipe and spotter makes it easier.

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This is so cool, basically yours crew served weapons which I am big fan of :point_up: though the devs are clearly not :frowning:

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I guess it’s because:

  1. Simply difficult to do
  2. doesn’t suit the role of AI in this game (moving targets)

although… AT guns AA guns are crew served already, we might get it one day, enlisted crawls forward slowly, enlisted trailer showed us dual mortar barrage. It’s probably indeed difficult to do but same time it makes superb impression on trailers etc

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It’s a different case I think. Those guns are basically vehicles so they can have crews. I doubt it’s possible to easily coppy this for infantry weapons.

Hell Divers 2 Team weapons are very cool!! (have you seen it?)…but honestly no one wants to be the loader haha

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if they have an engie give them a mini wood/bricks/metal,sandbag shield (depends of what could be easier) for cover the engie

That’s why it would be AI job. Because it’s actually quite boring.

Though I guess we will have the same problem as Helldivers: the gun runs of ammo and assistant is either far away or dead lol

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Well, Snipers are indeed a very poor squad and should be the first to get a rework, but l can’t see how less active soldiers could possibly be a buff.

In my mind snipers should get vitality, so that they dont get shredded by SMGs at long range, that would already be a significant buff.

I think what you are looking for is a new squad type “a commando squad” with suppressed SMGs and supressed Sniper rifles as secondaries. Small infiltrator squads with elite soldiers, an alternate Guerilla type of squad.

Geez no, it’s not like we need more of those.

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well yeah (unfortunately) I’ve been thinking more of engineer buildable MG/HMG or heavy mortar that might come in the future. Then emplacements could get rid of overheating and be based on crew and reloading mechanic, or keep overheating and have barrel change mechanic which your assistant could preform. That would be something.

For regulard MG soldier it might be unprofitable work for devs though, although I would be quite satisfied anyway.

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whether you are active or not, is all on the player, regardless of class

Sort of. Except Guerrillas have the “Commando” with silenced smgs thing covered already. (I gave my squads silenced weapons)

I’m thinking more Scout/Pathfinder/Marksman/jager

I don’t know about you, but I could see great use for a solo class that can sneak around, invisible to AI and that can drop stealthy respawn beacons.

oh yes good idea