Smokes and rewards

Now the use of smokes is pure charity (unless of course you use them competently for the benefit of yourself, but still).

Therefore, I suggest using the same reward mechanics as an engineer.
If someone close to your smoke kills an enemy, then you are given N amount of experience.
If someone is near your house or in it, then you are given M (which is less than N) the amount of experience every B seconds.

It may be stupid and not good variant at all, but at least this way there will be a reward for those who use smokes at all. (tell me, is there anyone here besides me who has soldiers with smoke grenades?)

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Me. My Pyro still uses it :rofl:

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I use, All my squads got one Soldier carring 3 smoke grenades. AND BELIVE ME, it make,s all diference for me AND the team, while advancing to a objetive.

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I’m wishing this for radiomen.

The only call I use are smoke barrages. Almost always more useful than regular arty.

On that note, anyone else noticed smoke shells NOW KILL when they land near enemies??? I’m getting kills from those, now.

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phosphorus grenade counts as smoke to you ? :rofl:
to me is the only smoke grenade.

I mean if you get hit by one irl you’ll die

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Actually, maybe give xp for enemies “hit” with the smoke?
Maybe people will learn to blind the enemy instead of blinding themselves.

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It was always.
You can find few old topics(from adding this arty ability in Tunis) about it.

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Smoke like a wall, it can be empty but still very useful.
But I agree with you.

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I am glad for you.
No, phosphorus grenade aren’t smoke, because it not main target of this thing.

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