Small Medic improvements

The medic is one of my favourite classes in games but in enlisted dying isn’t that significant as you can switch to a ai squad mate, so I suppose medics are always going to be pretty useless in enlisted but here a few small additions to make them better.

•Morphine: after a medics revives you or heals you, your stamina will have the effect of a flask.

•Give engineers to medic squads: medics in enlisted aren’t good enough to be worth wasting a squad slot if they don’t have a engineer. The only other tech tree squad (besides vehicles) that can’t have a engineer is guerillas and they have a decent gimmick to warrant no engineer.

•Bloody bandages: technically a improvement for medics as it’s related to healing is bloody bandages. It would make soldier look more worn down by the end of the battle. I’ve also talked about this before:Injured soilders should have bandages

•better medic ai: ai medics should attempt to heal nearby allies more often

•allied ai should always take bandages from medic boxes if they’ve already used their medkit

6 Likes

I like medics alot, since i use bandeide has nickname,

What medics NEED, is TIER II and TIER III. medics, since they unique perks take a lot skill points.

I also would do a Large Medic Bag. this medic enchanced medic bag would carry 3 med kits for he. something i learned in Operation Earth defense IS MEDIC MUST BE ALIVE TO HEAL YOU.

also large medic bag should give more doses, so it heal at will, since late squads have only one medic.

that,s my opnion cheers.

1 Like

Maybe an engineer with a new emplacement option in the form of a field station, where you could have a seriously injured casualty (aka a friendly dead body) be sent back and returned in the form of reinforcement tickets. You could add a simple drag animation to further this, maybe just give the field station a balancing feature that it must be 30-50m away from a capture point.

2 Likes

this should be good if it return tickets to the team.