Slower pace of the game

Id like to know guys what do you think about lowering the movement of soldiers , speed of changing pose, running, sprinting and reloading decreased by like 30% ?

The game would be played differently, especially if some flaws in reloading itself for unskilled low class soldiers would appear.

Current pace of game is too quick , soldier runs and has stamina like on olympics and everything he does with weapon is done quite flawlessly which lacks realism

17 Likes

i would rather they add proper momentum- as in you cant instanlty switch from going left to right
also animation for going/leaving prone so you dont have poeple just falling to the ground

15 Likes

Yes, I would also prefer a little bit slower game play. Maybe not 30% - maybe 10-20%. HLL has a perfect pace and I love that you can run crouched.

12 Likes

You seee this devs? Add this, this is such a quality of life feature when you try to run through a trench or next to a waist high wall without needlesly exposing yourself.

6 Likes

I’d like them to add an actual animation for going prone and getting back up

8 Likes

laughs in +60% crawl/crouch movement speed perk making you a literal floor goblin

7 Likes

No.
The game is already slow
what reason could one have for wanting a slow game
most of them probably skill issue/ reactions issue
sorry for not being 54 years old

All of the above mentioned?

You’re right, soldiers having no momentum nor transition time between prone and standing is definitely skill issue.

You’ll be one day… Or maybe not. Who knows.

8 Likes

It’s like that old saying, "I wish that, I knew what I know now, when I was younger. "

The best part of being old, is wisdom.

2 Likes

Not sure what this game wants to be. If this game puts more emphasis and resources into improving the use of real strategy and the role bots can have in the that will be crucial. Long ways to go in that. We dont really need another fast twitch fpp do we? Not sure developers will committed enough to this though.

3 Likes

Once when I was 12yrs old I took the MG squad and started to run my way in conquest to B.
When I finally arrived I was 25yrs old.
So no no no no.

Id nerf / remove the perks that makes proning instant, rather than nerf movement generally.

I dont see any issues in current / sprint / reload times so no.

Well the reason I play this game is its fast-paced casual game and definitely dont need another CS style tacticool game as theres already those “competive” games that are by far better than this game would ever be in same scene.

As above mentioned, realism isnt exactly the reason why I play the game.
I dont mind nerfs / buffs here and there but I doubt this game has anything to offer in that realism / strategy category that other games wouldnt do about million times better.

That´s exactly why I have it on almost all of my guys. But that´s more useful to peek corners than quickly move around the battlefield.

Good joke.

All you have to do is to move 5m from your spawn to join the fight. The truth is that Enlisted is a walking sim.

4 Likes

even cod is more relaxing

1 Like

Why not both?

Soldiers in this game are already way too flawless.

Adding proper reactions and limitations to movement is the least that should be done about it.

But I don´t think it would be wise to touch run and sprint speed tho. That one was already nerfed considerably from what it was.

4 Likes

Maybe 30% too much but 10-15% slower running and movement speeds for everyone would be completely welcome, as long as stamina perk still stays. I also think jumping height should be unaffected because it’s needed to get to some roofs,attics & higher places in game, however shooting whilst in mid air should be probably removed. Overall slower running,movement speeds would be a good change, because maps are rather small and especially assaulters with run speed perks makes combat a little bit dumb & absurd, like in Call of Duty, although i agree that it’s fun running around like Usain Bolt with MP44/PPsh.

2 Likes

I played Enlisted last night for the first time. One major issue I found was that the movement is far too fast. Players just zipping around like they are on speed! As for realistic, it has its moments but when you consider players with 40 kills and 35 deaths just proves its a shoot fest with no substance. Nothing special except players just running around all over trying to amass stats. The other major thing I noticed was aiming. I found some players just seem to look at you for a hit whilst I tried every thing to hit them with great difficulty? One last annoying factor, constant use of artillery over and over, its part of the game but too excessive! Weapons, would be nice to be able to choose and specialize in one or two and not be switching every game. Maybe this will change as I play longer to get that option. Finally this could be a good game but player movements need to be slowed to a normal pace. As for the cowboy game play that needs to be some how penalized, maybe capping the number of deaths one can have will help stop stats chasers and improve the game play. Idea is to stay alive, right! I will continue to play for awhile to see if things improve with time and if my skills develop along with the basic weaponry I can use or choose and of course aiming!

2 Likes