My group today had even more issues than normal today with games ending stupidly quick. One of my buddies was beyond pissed because he got the “12 games of 50% xp” from the battlepass, just for the next 10 out of 12 games last less than 10-12 minutes each and basically no xp gain. All those games were when we were on offense.
Meanwhile, on defense, even as a 3-4 man team, we were usually getting obliterated due to inability to set up hardly any kind of fortification at all. The first objective would get hit with an HE shell or grenades and taken almost instantly. Second objective we would barely get back to before they were on it. Third objective same way. By the time it reached the fourth objective, we still had troops trying to get into zone that were left over from the second objective.
By final objective, over half the team had usually quit or were dying to greyzone.
Some SERIOUS changes need to be made to slow down the pacing of games and give a much more fair balance to defenders. This has gotten absolutely ridiculous.
Suggestions:
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Don’t immediately open up the area around the next objective. Give a bare minimum of 60 seconds for defenders to fall back and regroup.
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Give Defenders the locations of ALL objectives. If they decide to go back and fortify, so be it. Trying to hold objectives without fortification is nearly impossible. There are TONS of options to break through fortifications. Attackers should have to struggle at least a little bit to get to the objectives.
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Bring back the ability to stack sandbags. One short wall of sandbags is usually still shot over to kill troops behind it. If you want to make them unable to double stack directly in doorways, fine, but we need to be able to block bullets effectively, and one sandbag wall high simply doesn’t cut it.
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Remove the construction hammer from paratroopers. They have enough special abilities as is (dropping into any location and being able to change into several different roles on the fly via their crate). They should not be able to drop a rally that the rest of their team is then able to completely bypass any fortifications the defenders might have actually managed to put up.
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Grenade pouches are beyond spammed, and make it incredibly easy for attackers to do ludicrous amounts of damage with each soldier. Allow mine pouches to balance out the playing field a bit. It will also potentially help against the flamethrower and paratrooper spam.
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These are core things just to help balance out offense vs defense, others may come in the future, but these are needed just to slow the pace of the game down a bit and stop as much desertion from defending teams.