Skill/Progression Based Matchmaking

Like the title says, there should be some form of skill or progression based matchmaking, or at least an attempt at it and go from there. I have had far too many games like the one below and can’t fathom how people can barely get 10-20 kills over the course of a 24 minute game.

Excluding our squad, our team would have gotten a total of 106 kills, which is nearly what the other teams top 2 players had by themselves. The efficiency ratios of each player’s counterpart only decrease exponentially the lower down you go.

I have heard they may already be considering this with progression levels slightly but this is just a suggestion to reinforce the need for such a system.

i wouldn’t trust an SBMM because i play games to enjoy myself and to have fun and not to face sweatlords 24/7 just because i used a brokenly powerful vehicle cough cough ju-188 and a-20 and yes that is how 100+ games can happen is because someone is using a vehicle usually one with large payloads or a tank with good HE

5 Likes

I agree about the tryhards, I play to enjoy myself as well.

We differ in one aspect though: means of killing and number of kills. Rather than focusing on the top maximum kills, I would like you to rather focus on the minimum kills of the team, and question how someone without “overpowered” vehicles can still just barely achieve an average of 11 kills / player in the span of a 24 minute game.

You don’t see an average of 0.5 kills per minute on one team, and 1.21 kills per minute on the other team as an issue in the Berlin campaign? There (generally) shouldn’t be a case where one team is 140% better than its counterpart.

It seems as if the players were either bots, trying to actively lose, were new enough that they never should have been in our progression/skill range, or the other team just had more skilled players which threw it out of balance. Any solution you may pick still presents itself as an issue in balancing and development.

maybe there is a solution that doesn’t have a whole late of drawbacks, a special MM for people around lvl 1-4,thinking about maybe making to 1-5, where only players can face each other if they are within that range . alterinatively we could add a mode that can allow players to mess around without xp gain, similar to war thunder’s custom battles

By the way, I hope you know I wasn’t bashing on you either, I was just trying to put it into perspective of how severe of an outlier the match was, and an issue to be looked into at least; I’ve had a fair amount of games like this.

I also agree, if they made levels 1-3/4 so new players could at least get the engineering squad and learn about rally points, even that would be a huge improvement to MM and teamwork. At the end of the day, I think teamwork and communication is one of the really lacking features currently.

1 Like

i know and yeah communication is lacking in this game as with other online games though the quick chat was useful addition

I wouldn’t mind if there was some sort of matchmaking, but I also can see few problems that it could make. There are currently 3 campaigns and what it means is that people are divided in to these three campaigns and sides. Most of the people are probably currently playing Berlin because its the newest campaign and most of them are probably on German side. lets say you WANT to play battle of Moscov and it has the lowest population (just a example not a fact). lets assume you are really good player and you are in the matchmaking tier “pro”. now you try to play this campaign that has the lowest population and you are on skill tier of top 10% players. How do you expect finding matches with that kind of skill level or atleast against human players.

My point is that matchmaking can result longer queue times depending your position in this skill tier list.

I also want to point that kill count is not the only measurement of the skill. Holding the point and key points in the map is also in big role in this game. Constructing spawn points, providing ammunition and capturing points etc. is also something that helps your team but its not rewarded as much as killing. And don’t forget that some of these “players” that cant get kills may also be bots.

1 Like

More xp i dont see problem here

no because the SBMM is like
going against other players with identical/simply skills in combat making people on long-term play boring for the top 50%.
the since of game is about having fun the game with SBMM damages the Player Bases Numbers
sure the casuals can with ease but the long-term may get bored of it
if the casuals can learn what is made in game than they can adopt on what and how things work.
Matches can be Predictable and Unpredictable
If it stay Predictable the players will lose interest.

1 Like

The level base matchmaking instead work if implementend if i have the lv 10 i expect to figth people with lv 8-12 not 29

Plus the High LVs can help the Low LVs with the Opponents doing the same.
1.5X xp win
Normal xp lose

1 Like

Instead now
High level player vs low level player
Lmg go brrrrrrr

I agree completely and that was my initial concerns of a matchmaking system, but if after 30-45 seconds in queue, it dropped you down to the next 10% or whatever % division they may use, it would still be a huge improvement to more veteran players, as well as improve the fun had in games for new players.

As for the kills not being the only measurement, I agree to an extent. If each teammate averaged 50-100 kills each, and the enemy team only has 1000 lives, not counting the reinforcements, then killing has a direct relation to winning while on invasion game modes.

Regardless, if you look back at the screenshot, I couldn’t go by any other metric as it was all mostly 0 in the categories, <800 XP total, except for deaths, which is another issue in itself. Players do not communicate, or help the team by building rally points etc. I try to make sure I have an engineer in every single squad so I can build rally points, ammo crates, and some defenses.

I would love if I could compare other more important categories like assists, engineering, vehicles destroyed, objective bonuses but it’s between counting my team’s kills, or deaths in this case. All of this only points back to the matter of: was my team botting, trying to lose, or were they truly new enough that they never should have been playing against the majority of the enemy team?

Mmmh I remember back when I started, my Vadim met Hans face to face, 50m apart. I was “ahah, I’ll gut that fascist pig with my trusty rifle, it’s what he’s using too so may the best win!”
Then a strange projectile flew in a straight line from Hans rifle to my Vadim’s chest. Vadim lost his limbs, poor him. I discovered the existence of grenade launching devices that day. It did NOT deter me from playing because someone higher lvl than me opened Vadim like a piñata, quite the opposite! It made me WANT to grind to ALSO be able to use Hans weapon. I imagine if I were put only against rifle using troopers in my first day, that I would have found the game to be exceptionally boring and lacking in variety.

So. My counter suggestion to please everyone (it has been mentioned somewhere before) would be that each teams get the same values in total lvl. Not restrict lvl 1-2 to only play against other lvl 1-2 only, but make for examples
Team A : 1 guy lvl 2 and one guy lvl 8
Fight against
Team B : 1 guy lvl 5 and another lvl 5.

Same value, different lvl, MM won’t take an eternity and teams will become “fair”
Win win.

6 Likes

Only if you mean by balancing the teams (both teams getting a similar amount of high and low level players) and not by splitting the player base. If they do something to split the player base I’d rather see it focused on getting a choice in which game mode we want to play. Being able to choose invasion only should be a much higher priority than this.

The game needs players first before match making can become a thing. Where is that going to going to come from!?

Joes Idea sound good for me.

And about based on Level ( is that on what the Devs work? ). Thats a bad Idea. Because it will split the Playerbase / so longer queue time.

gastanofrizzi So true. The current Situ is most of the time so
Full Low Level Team against High Level one.

So Germans farmed us with MGs, medium Tanks, Dive Bombers, Fighters,Mortars
While our Team fight with Mosin Rifles, SMGs, starter Tank.