Sidearm, Backpack, Mine, & Grenade Slots Need BR Tiers

Full Disclosure: I believe the BR spread should be changed to ±1 (as in you either see 1 tier above OR 1 tier below). However, that is not currently the case so I will suggest where the equipment should fall in the current system. However, should the ±1 be implemented, then I think Sidearms should have tiers.

Current ±2 System

Sidearm slot: doesn’t matter, since Tier 1 will see Tier 3 and I don’t think any pistols rise to Tier 4

Backpack slot:
Tier 1: Small Backpack
Tier 2: Small ammo pouch
Tier 3: Large backpack, small grenade pouch
Tier 4: Large ammo pouch, large grenade pouch

Mine slot:
Tier 1: TNT Charge
Tier 2: AT Mine
Tier 4: AP Mine

Grenade slot:
Tier 1: Smoke, Frag
Tier 2: Explosion Pack, Molotov
Tier 4: Impact grenade, White Phosphorous

Proposed ±1 System

Sidearm slot:
Tier 1: Revolvers
Tier 2: Current 1-2 Star pistols outside of revolvers
Tier 3: 3+ Star pistols/autopistols

With the current lack of tiers for all gear other than Primary/Secondary, Tier 1 can have people running 9 man squads with x3 Impacts and AP mines. This seeks to insulate the early tiers from that type of gameplay.

It also gives a reason to run something other than best pistols, large ammo/grenade/AP mine at lower tiers → with no mines available or explosion packs at Tier 1, people will be encouraged to use TNT & the tier 1 AT rifles (which has a side effect of letting the Tier 1 tanks be able to push more aggressively). The flame tanks being tier 1 might be an issue, but could argue they should be Tier 2 in a ±1 system or maybe AT mines get dropped to tier 1.

The ±1 system would also give players a reason to bring revolvers as it would mean you could stay Tier 1 and only see Tier 2 at worst.

6 Likes

Tier 2 can have people running 9 man 2x granade launcher spam

Explosive pack must be tier 1 (mines don’t help with flame tank)

Large backpacks not higher than tier 3, like cmon with larga ammo, people will just bring 2 guns instead. I would leave them all be without tiers

Right now only swords have BR, and it’s a low 2, pistols should be same or have no BR, maybe with exception of full auto ones and artillery luger

I’m not sure if I want to see BRs on pistols, but that might just be me selfishly wanting to make the most out of my Schnellfeuers and Artillery Lugers. I completely agree on grenades and equipment though.

I don’t see the need to categorize pistols when they are generally not the first-use weapon in most cases, given that you have a primary weapon, and so far, high-cap pistols and auto pistols are quite rare.

Regarding mines and grenades, I think they’re better off being tied to the quantity you can bring instead of what type it is, counting all members of the squad. A squad of 7 or 9 with both AP mines and large pouches fundamentally has more power than a smaller squad with similar sets of equipment.

Applying that logic, it would be more feasible to apply individual values to each piece of equipment, and base the matchmaking rating off of the total amount.

Likewise, the same logic should apply for backpacks, as they directly influence how much of said equipment you can bring.

Leave BRs off pistols! I want to bring my shiny new automatic colts into low bracket!