Previously we used auto_mg42 to make NPC anti-aircraft artillery, it was very inaccurate when shooting air units and the animation was clunky.
Now with new technology from The Moon Base, everything is much more natural
Previously we used auto_mg42 to make NPC anti-aircraft artillery, it was very inaccurate when shooting air units and the animation was clunky.
Now with new technology from The Moon Base, everything is much more natural
that’s… mind blowing
What the…
How you make AI in vehicles active?
Please tell you secret.
Oh i note blue light.
Hmmm…
War thunder airfield AA is reborn
This is so cool! Woah!
We need this like yesterday.
It would be amazing to put my bots in a flak and then go do meaningful things while they protect the skies.
Combined with the automatic turret from the moon, and replaced the animchar 3dmodel, and gun type, set the parameters of search distance and shooting
Turrets will only attack planes in the air
entity{
_template:t="builded_auto_turret"
transform:m=[[-0.0763983, -0.00378172, 0.99707] [-0.000349393, 0.999993, 0.00376603] [-0.997077, -6.06504e-05, -0.076399] [-18.9807, 56.6454, -156.063]]
team:i=1
hitpoints__hp:r=99990
hitpoints__maxHp:r=99990
phys_obj_net_phys__blk:t="content/e_ww2_common/gamedata/units/cannons/germ_20mm_flak38_flakvierling.blk"
animchar__res:t="tgdgb_m40_lv_char"
collres__res:t="cannon_germ_20mm_flak38_flakvierling_collision"
turret__enemyTeamLight:c=233, 233, 233, 1
turret__allyTeamLight:c=233, 233, 233, 1
phys__maxMassRatioForPushOnCollision:r=999
"turret_gun_flash_fx__flashNodes:shared:array"{
turret_gun_flash_fx__flashNodes:t="emtr_gun_flame"
}
"turretsInitialComponents:array"{
"turretsInitialComponents:object"{
gun__shotFreq:r=10
turret__yawSpeed:r=39
turret_ai__amplitude:p2=0.01, 0.03
turret__limit:p4=-180, 180, 36, 79
gun_spread__maxDeltaAngle:r=0.66
turret_ai__attackTimerr:r=0.1
turret_ai__maxWindow:p2=0, 0
turret_ai__sleepTimer:r=2.3
turret_ai__atackDist:r=1800
turret_ai__period:p2=0.05, 0.12
turret__pitchSpeed:r=60
turret_ai__pauseTimer:r=3
"gun__shellsAmmo:array"{
gun__shellsAmmo:i=9999999
}
}
}
"animchar__objTexReplace:object"{
"se_camo_green*":t="ussr_camo_green*"
}
"turret_control__turretInfo:shared:array"{
"turret_control__turretInfo:object"{
turretGroup:t="main_turrets"
salt:i=1
gun:t="builded_sg_gun+tankgun_85mm_zis_s_53+turret_with_several_types_of_shells+main_turret"
turretName:t="turret_01"
}
}
}
The flak 20mm with 4 barrels is not used, because the automatic turret seems to only shoot one barrel
Oh. Thanks!
thx!
I finally find the 10.075 value! in the official config.
gun_spread__maxDeltaAngle:r=10.075
some of this may also useful, i will make a try
gun_deviation__onShotDeviationChange:r=0.3
gun_deviation__maxDeviation:r=30.0
Tried simplely setting of very low values
gun_spread__maxDeltaAngle:r=0.5
gun_deviation__onShotDeviationChange:r=0.05
gun_deviation__maxDeviation:r=1.5
In the scene in the video, it does not appear that the efficiency of shooting down the aircraft has changed significantly
another auto_mg42
base on the stationary_mg42
entity also AI controled weapons, this value have a relatively pronounced effect on that entity.
Same king of auto_mg42
entity is also used for naval guns and coastal defense guns on the beaches of Normandy for background atmospheres
However, auto_mg42 is very inefficient at aiming at moving objects and often shoots at the wrong location. May not have pre-targeting capabilities
Tried, but sill some problem make that unsable in game.
Fox Head said that the dev team will add mobile respawn to the game in the future in the editor QA
#1, I believe that would be the new motorized squad feature in common arcade mode.
we got only QA#1 months ago, no QA#2 yet.
Thanks to the excellent technicians. This is beautiful.
After the addition of those pesky bombing formations at Stalingrad, I decided I wanted AI-controlled anti-aircraft guns, not just for the mod, but for the campaign as well.
Looks weird seeing them fire MG bullets instead of proper 37mm shells.
helloo. i have one question. How can i change or “get” to this configurations?
“turretsInitialComponents:array”{
“turretsInitialComponents:object”{
gun__shotFreq:r=10
turret__yawSpeed:r=39
turret_ai__amplitude:p2=0.01, 0.03
turret__limit:p4=-180, 180, 36, 79
gun_spread__maxDeltaAngle:r=0.66
turret_ai__attackTimerr:r=0.1
turret_ai__maxWindow:p2=0, 0
turret_ai__sleepTimer:r=2.3
turret_ai__atackDist:r=1800
turret_ai__period:p2=0.05, 0.12
turret__pitchSpeed:r=60
turret_ai__pauseTimer:r=3
Im new at making mods. Thank you