[Showcase] Mixed Destruction-Assault-Invasion with dynamic point

I have found most maps on portal arent even functional on mission logic. Most are with only 1 sector (or none. “simple” “fun”).

This map is showing as far as what I can achieve without main issue for mission logic part: mixing game modes’ sectors, and with some dynamic elements like what dev does on their official map.

I am able to make confrontation map but is not stable and I still not figuring out how it ended. (Domination/Conquest, who cares? Train escort… Beyond what I can understand.)

https://enlisted-sandbox.gaijin.net/post/BPpaHFZr8Uzzb30v/
This is a showcase map for you to LEARN how to build/set sectors/capzones with mission logic.
Please download this map and open .blk file in your game’s folder and read how I set the capzones and sectors.
Also I set a capzone spawnpoint for s2/s2b-B point for you to learn how to spawn-in-zone. And autocap/decap on 3/4th stage.
And I enabled a customized capzone timer and a squadspawn limit, vehicle captures.
Recommend to use USSR as attack team and run the whole map’s process on your own first.

This is only a showcase for mission logic. Not for playing.

I have tested ONLY for USSR side. Seems work everytime on my editor. I didnt disable spawn protection for germany infantry spawnpoint near sector3. As this is mostly showing capzone/sector logic.
For a complete functional map with full dynamic battle area/infantry dynamic spawn/tank+plane spawn/plane refill. See my FIRST map:
https://enlisted-sandbox.gaijin.net/post/B7306rJOkNRHsJ3E/

PS: My first map is actually the best made map of mine, I spend >10hours on it to try and debug to ensure it is functional as much as what I can achieve.

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Map sectors works like this:
s1, destruction.
s2 invasion, or s2b invasion. Dynamic points. Both with spawn-on-point function. With strict 2min cap timer.
s3, assault, with non-official autocap/decap.
s4 invasion, where the match ended, with non-official autocap/decap.

Bugs: I messed up with capreward. AKA respawn tickets.
(I already figured it out years earlier. Pretty impressed by now I can actually set them)

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So where exactly should you look? Maybe then it would be better to make a guide on the simple creation of such a gamemode?

starts with the the gun ( bomb ), then goes in the double dynamic capture point, then assault. and lastly, then finish with the last point of an invasion.

which, by the way, you did an amazing job.

i’d just wish to know the differences of the points though… because there are different points with similar names :frowning: . ( from actual devs of course ).

but, this one should help me to complete my operation that uses different gamemodes :slight_smile:

Both invasion and assault use “defend_zone_chained_box+defend_zone_respawnbase+capzone_projdecal”
destruction use
“bomb_site_zone_chained_box+defend_zone_respawnbase”
But…
There’s lots HIDDEN data that I dont know also affect the point works.

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