I have found most maps on portal arent even functional on mission logic. Most are with only 1 sector (or none. “simple” “fun”).
This map is showing as far as what I can achieve without main issue for mission logic part: mixing game modes’ sectors, and with some dynamic elements like what dev does on their official map.
I am able to make confrontation map but is not stable and I still not figuring out how it ended. (Domination/Conquest, who cares? Train escort… Beyond what I can understand.)
https://enlisted-sandbox.gaijin.net/post/BPpaHFZr8Uzzb30v/
This is a showcase map for you to LEARN how to build/set sectors/capzones with mission logic.
Please download this map and open .blk file in your game’s folder and read how I set the capzones and sectors.
Also I set a capzone spawnpoint for s2/s2b-B point for you to learn how to spawn-in-zone. And autocap/decap on 3/4th stage.
And I enabled a customized capzone timer and a squadspawn limit, vehicle captures.
Recommend to use USSR as attack team and run the whole map’s process on your own first.
This is only a showcase for mission logic. Not for playing.
I have tested ONLY for USSR side. Seems work everytime on my editor. I didnt disable spawn protection for germany infantry spawnpoint near sector3. As this is mostly showing capzone/sector logic.
For a complete functional map with full dynamic battle area/infantry dynamic spawn/tank+plane spawn/plane refill. See my FIRST map:
https://enlisted-sandbox.gaijin.net/post/B7306rJOkNRHsJ3E/
PS: My first map is actually the best made map of mine, I spend >10hours on it to try and debug to ensure it is functional as much as what I can achieve.