Sometimes with some luck and a steady hand you might be able to shoot a enemy at a absurd distance. But when you kill them it just gets credited as “long range kill”. Personally I’d like to know how far that enemy was.
I suggest:
•optional range of kill in kill feed and kill credit showing the distance in the generic enlisted distance measurement that’s used for mortar markings.
•perhaps a layout simmilar to the Roblox phantom forces kill feed:
Although I don’t see the need for decimals in the distance I’d prefer to see it round to the nearest whole number.