In the Big Action Mission players fight huge battles on a huge map, but a huge map doesn’t mean it’s a walking simulator. You can use your engineer to build transport vehicles, allowing you and your teammates to quickly shuttle across the map.
Engineers of all factions can get a Transport Vehicle by building option of czech hedgehog.
https://sandbox.enlisted.net/post/lIXaTtfV9x0bZT61/
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Very interesting.
A man who mass produces cars with a single hammer, Ford must be amazed at this.
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The technical limitation is that there no any choice, I think this is the best way mod editor players can do to solve the transport problem
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Why not convert the vehicles into respawn points, and that the soldier that is coming out is already mounted in the vehicle. Try making the vehicles spawn points and place a good amount of them in the base. If they are destroyed they respawn at the base, if they continue to function they can still be used as a respawn point.
Let me know if it’s possible.
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impossible without coding
I’d rather have him integrated with the squad. But too complicated functions are obviously impossible to realize. Therefore, when making mods, we can only find ways to achieve the design goals through existing functions.
I’d rather have something integrated with the squad, like CRSED’s Soul Points, and a shopping fridge where players might be able to exchange points for different transport vehicles in the base.
It has to do two things, first the vehicles have to be able to spawn continuously, because the player will use them infinitely, and they will be consumed at the right time, otherwise your map will be full of CPU wasting wreckage, which will affect the battle.
Currently work in game, the buildings system are the best way to do this. And remember to auto remove your vehicle wreckage, this is very important for preserving server CPU performance.
Well, the idea of having a vehicle manufacturer is not natural, because making a vehicle at any time or place never makes sense in a war operation, neither at a tactical nor strategic level, on the other hand, almost all or not to say the majority of The fights started previously with a vehicular troop mobilization, so there is no better way to enter the battle than through vehicles from respawn points. The logic is simple:
Everyone starts out in a vehicle, or they might have the option to select the vehicle they want to use or the main spawn point on the map. Spawn points always accompany the vehicle while it is moving. You can only respawn in a moving vehicle if the vehicle still has enough seats. Otherwise it will appear blocked.
If the vehicle is destroyed it cannot be used to respawn. After being destroyed, its remains will disappear after a while. (To save CPU resources).
The vehicle will be restored to the base location and will be available for use again.
What would it take to do that with mods?
Nota: This mechanic would be available only for solo mode.
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Yes logic is simple. But we are players can’t implement it…
Just simply don’t know how to implement, Not the lack of ideas.
This is basically the closest form I can do it. But it’s not exactly what I want, it’s just a solution that combines reality and feasibility. I think it works fine.
The big action mod works in the multiplayer games with squads mode in 20v20 player numbers.
I also plan to add different types of vehicles for different factions, but it’s currently not possible, at least not in multiplayer, because mainly because entities.blk cannot be synced in multiplayer, I recommend this It has been used many times, nearly more than half a year. it’s just something i can’t do
Engineer is going to be the most useful soldier in the future.
Maybe in the future you can even build tanks and planes. Then there will be no need for tankers and pilots…
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Yes you can build tanks in this mode.(some anti-tank guns for some factions). you can try it.
Techniquly, you can build aircraft too. but you cant find a place to take off. (Its implayable, so I didn’t make this)
Engineer is important here.
It has many other features that I still haven’t fully introduced yet,
First of all, Transport vehicles are the most important for most players in the map. Because players don’t want to waste time walking.
Can we get custom skins as well?
I definitely want Waifu skins in the game
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Skins can be obtained based on the faction, but entities.blk for client-side is required for this.
If you want to allow players to dynamically paint skins, I think this should be possible at the code level, I’m not sure
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A very nice thing.
I’ve always thought of having an engineer build a workshop. Such base building, but it’s probably just a combination of RTS mode with FPS and teams of bots controlled by players.
But the idea of building vehicles or repairing damaged vehicles standing on the battlefield by engineers.
It would also be nice to have the option to build bridges.
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We could get the bodypillows from WT.
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It’s very strange, but so cool! I’d love such gameplay
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Indeed a good job, i try it wen im home
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