Shovel could be “3 in 1” tool for Engineer

I find it odd that we have to cycle through the hammer and/or shovel to get to our secondary weapons.

The shovel and hammer also seem redundant. Perhaps we could have the shovel take place of the hammer for Engineers.

  • shovel equipped in melee weapons slot(as it does now)
  • Right Bumper w shovel = dig
  • Melee button w shovel = melee attack. Slower attack animation than the knife but more damage
  • Right Trigger w shovel = brings up the normal build UI overlay with the items Engi can build. Build as normal.

3 features in 1 item and we have one less item(no more hammer) to cycle through in our weapon inventory.

For all NON Engineer classes the shovel would work the same but no build options. It can dig via dig hotkey and can also be a lethal melee weapon via melee hotkey.

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Yeah why not, I want shovels in all campaigns though as well, can’t wait to start digging

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image

We need Trench construction option with the shovel.

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Is shovel some kind of troll thing or just some fetish ? Idk how many threads ive seen about it

I’d say it’s a fetish.
Hint:

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the soviet SF units say shovels are lethal weapons, comrade

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Please consider at least adding melee attack animations to shovel and hammer.

  • Melee via the melee hotkey.
  • Build or dig via the fire button.
  • Using a melee attack with hammer equipped removes the build overlay for the hammer.
  • use trigger/fire hotkey with hammer to bring back up build overlay.

do shovels have melee capability in game?

Not currently. The Devs would just need to add a melee animation for shovel and proper damage.

Currently when we melee with shovel it just does the dig animation. Shovel also digs with the fire button. So we could have a melee attack bound to the melee button for the shovel.

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