Should squads have more soldiers in Enlisted?

The typical size of a US Army Rifle Squad was twelve soldiers, and the usual size of a British Rifle Section was ten soldiers. A German Rifle Squad in WW2 had ten soldiers, and an IJA Rifle Section consisted of 12 soldiers.

Would there be a negative affect if squads were allowed to have more soldiers?

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russian late war squad was 9 men that is probably why

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you can experience 12 soldier squads here:

https://sandbox.enlisted.net/post/5aG9OKi5LiuCMXTB/manifest/24/

( but you gotta host it with only one player though. like, singleplayer / local. because the servers are unable to handle it. reason why, it has to do with the 300+ placed AI. which AI as standalone are not optimized. and PVEs are sort of highly unsupported )

not so much for the players squads, but you’ll get to feel what it feels like fighting 12 men squads.



well. just as a warning, it’s a very long mission. it can take up to 1 to 2 hours to complete. and the 12 soldiers squads will be faced as counter attack once you destroyed the cannons, and captured two areas. which will then trigger the counter attack, and angry germans will charge at your positions with 12 men squads which it’s half way during the mission.

i’d recon it would be fun.

as for the feedback, at least imo,

it’s nice.
perfect for AI since they are dumb.

but, not so much for the UI management.
since it will look like something like this:

and as adamn said, a balance nightmare.

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Sounds like good balance from get go.

Completely unsuitable for non milsim game.

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For me, it does not seem to matter how many people I have in my squads as most of them are dead before I can use them anyway. No matter where I tell them to stay, somehow most of them die and I usually only end up playing with about 2 or 3 people from each squad anyway. However, 10 to 12 squad members would be fine by me.

Such quantities would make sense in full realism. Are you building a dam with sandbags? Two people hold a bag, one uses a shovel. Plus the regulations. There were only four submachine guns in the assault squad. During World War 2, only the USSR created entire companies armed only with submachine guns.

as long as it is only the rifleman squad otherwise they might
add an assaulter or two to their squad
a machine gunner to their squad and so on

  • it would be good if every infantry squad in enlisted received a flat bonus of +1 rifleman.
  • though it creates countless problems like most premium squads becoming obsolete & DF doesnt want to rework all the old squads.
  • but there are also upsides like more realistic feeling of large battles, people having more fun getting more kills & more EXP/Silver per game & the snail would be happy if people have to buy more equipment

overall id be for this change.

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There is balance if this were applied to Enlisted when you understand that the US Rifle Squads only had one BAR, and the rest had M1 Garands. The British, on the other hand, were able to have a Sten and a Bren gun. You are trading two soldiers for more variety of weapons in your squad.

The Soviets had at least three soldiers in their Rifle Squads equipped with a PPSh 41 or PPS 43. So, for the price of three soldiers, you could carry three PPSh 41s, DP-27, and five M91/30 Mosins in your squad.

The Germans had two soldiers who could carry an MP40 and one soldier with an MG-34/MG-42. The rest were riflemen. So, for the price of losing two soldiers, they could receive two MP40s, an MG of their choice, and seven riflemen.

The Japanese had one soldier with a Nambu Type 96 or Nambu Type 99; the rest were riflemen. So, for having 12 soldiers, they receive one MG of their choice and eleven riflemen.

So, with this information, rifle squads would look like this:

US Army

Spoiler
  • 1 Machine gunner; 11 Riflemen

British

Spoiler
  • 1 Machine Gunner; 1 Assaulter; 8 Riflemen

Soviets

Spoiler

1 Machine Gunner; 3 or more Assaulters; 5 Riflemen

Germans

Spoiler
  • 1 Machine Gunner; 2 Assaulters; 7 Riflemen

Japanese

Spoiler
  • 1 Machine Gunner; 11 Riflemen

In conclusion, there is a trade-off between manpower and versatility; thus, there is balance if this direction is taken. However, the point of mentioning the size of rifle squads from different armies in WW2 was an example to show that not every country limited the size of their rifle squads to nine men. It was not mentioned for suggesting that certain countries should have the size of their squad increased and not others, or else this thread would be listed as a suggestion. I want to know if there are negative effects if the size of squads in general were increased, that is all.

Why do you keep bringing up milsim games all the time? Are you obsessed with them or something?

How do I host this locally?

Darkflow needs to let us make fire teams in our squad so that you don’t have to order specific troops to do something individually. Imagine if you could press “k” and order the Baker team to go to the point, and the rest of the squad would stay with you.

it’s written inside the mod scription on how to do it.

also, fair warning, it appears i uploaded an older version.

so if you fail, it might not end, and there are some flying object. but minor things.

also, you’ll have to try hard a bit with the mg. use a tank, or the m3 halftrack on the latter stages.

but that’s alright.

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Why do they base everything on the Soviets in this game? It’s like owning a three-story mansion but living in its moldy pool shed.

because soviets and germany was the first 2 factions playable normandy would come after as a playtest in December of 2020

Why didn’t they update everything when Normandy came out?

i’m going to be honest here they did in normandy iirc, they made it so squads have variable sizes, before then every squad was 7 man strong, though i could be wrong on when they made that change

Squads gaining an extra or two extra soldiers doesn’t make it a full realism game, though.

I wouldn’t mind this :smirk:

They should’ve changed the Artillery, too. How they would sit there and not change the artillery to use 105-mm howitzer shells instead of those weak 76-mm shells is beyond me.

I think 12 man riflemen squad would be fine, but I would like to see grenade launcher removed from them for a new grenadier class first (give a couple grenadier upgrades to the squad though). I’d like to limit the explosion spam that I foresee from expanding at least a little.

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