Should all guns have a "turning delay" multiplier depending on weight?

-DISCLAIMER- This isn’t really a suggestion, more like a “what if” scenario to collect opinions on the matter. I’m not sure myself if this would change the game for the better or not.

The purpose would be to add a more tangible and appropriate feeling of weight to various weapons, besides the current running speed penalty (that could stay).

This could be achieved by, in short, applying to infantry guns the same mechanic that’s already in place for vehicles guns.

The actual aiming point of the gun would NOT be always aligned with the mouse cursor anymore; instead, the player aims at a point with the mouse, and the gun follows the movement within the limits of its maximum allowed speed.

Infantry guns would, of course, have in average a much faster aiming speed than any tank gun or such. We’re talking about split seconds. Still, all guns would be more or less affected by this slight delay, with the weight of each gun working as a multiplier, so that lighter guns react faster than heavier ones.

As I’m imagining it, this mechanic should be tuned so that usually you would barely notice any difference, except when in close combat. When storming buildings and cleaning rooms, lighter weapons would get a small but tangible edge in reaction time over heavier ones.

In practical terms: when quickly turning to face a threat that’s on your side or behind you, with a pistol your sights would be on target virtually at the same time as your eyes (as it is now). With a 4-5 kg rifle or SMG, your sights would reach the target a split-second later, while with a 7-10+ kg MG it would take even longer (still “fast”, but slower) to simulate the heavier weight and encumbrance of the gun.

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No, there’s no need for such huge drastic change. It would completely change feeling from the game.

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I am aware, hence the disclaimer.

I know, I just wanted to share my opinion. I don’t like the idea.

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Indeed, such change could drastically alter the feeling of the game. IF EVER that became a thing, it should be thoroughly tested in time limited events or so.

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Personally I think weapon weight is well done already and LMGs feel “heavy”. I don’t think it really needs to be tweaked myself.

sounds like a no brainer to me.

it’s ridiculous that i can aim an mg42 almost fast as a type 2a.

guns shouldn’t feel like fedders and being able to 360° like we were able to pre-nerf trhowers.

you know what i mean?

it would certainly slow down a bit gun & run plays.

but if casuals can’t stand it, then let us have it on mods.

legit, i miss half of the functions that used to be a thing and make the game much more realistic.

weapons jamming, concussion given by explosions ( both friendly and enemy ones ), stamina drain on heavy weapons when aiming and holding them, compass on the top center instead of being lower in the minimap…

and the list could go on and on.

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I think casuals would benefit from that, the only ones who benefits from current (lack of) gun mechanics are vets and very good players, I remember when I was new player and enemies did the weird movement thing going left and right it was so bizarre I couldn’t hit them they were like gremlins not like RL soldiers, it is worth mentioning that I’m not og COD gamer though so I wouldn’t mind spicing things up with guns

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nope, but leaning needs a heavy dispersion & recoil penalty.

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I reject the idea that leaning on the open has ever been effective.

me too, but it did usually mean that I’m up against vet player who has pretty good aim so i might been more nervous about it

It sounds interesting, but I don’t know if it’d be more fun or not

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From my understanding we kind of already have this in game via dispersion. That’s why the turning accuracy something something perk exists (also I believe Euthymia posted a video somewhere with explanation of this mechanic).
But I’d preffer to make things more physics based with mechanics like this, sway etc. And leave dispersion as purely gun accuracy.

So personally I’d like to see such mechanics on the test server to see how the game would change. If we swap those mechanics not much should change, except for the mechanic to be more visible (and thus ppl complainong about it).

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I’m used to such mechanics from more realistic games, so I wouldn’t mind at all (and would perhaps like it).

Would maybe reduce pace a bit, since ppl would need to aim and “snap shooting” wouldn’t be a thing anymore other than at point blank range.

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Already has. You must have missed the patch notes about it :thinking:

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honestly I wouldn’t be against this being implemented as a test in a custom event separate from the main game to gauge player opinion. If it doesn’t work, ah well, but if people like it it could be implemented to the main game.

I don’t even understand how would you make the weapon slower to turn. Randomly fuck with mouse sensitivity for each gun? So people lose hair from every gun feeling off?

If you want to make MGs less smg-y just give them more recoil when hipfiring AND increase the ASD time (to simulate having to brace it before firing) if you want reasonable recoil

that didnt change anything. sweatlords still lean around like some fortnite kiddies after too much prozac.
unrealistic, ahistorical things like leaning need to be kept rare for outlier situations; as long as its used as a standard procedure its not nerfed properly.

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Why not go play any of the 50 other “more realistic games” instead of trying to make 51 “more realistic games”?

Snap shooting is what makes this game playable lol, otherwise you would not be able to push anything ever. If I wanna roleplay a worm by crawling on the ground for 20 minutes only to be sniped by a pixel 500m away I can go play HLL or Squad

What are you even on about? There hasn’t been anyone leanspamming in the game for months by now

But it did!

Because now, those who are stupid enough to do that, are effectively handicapping themselves by being less accurate for no benefits whatsoever :smile:

“Lol” indeed…
(Tell me you don’t aim without telling me you don’t aim)