Shotguns are pointless. Please buff them

LD in Berlin was particularly accurate, supported by map layout AND soviets had almost nothing alike during that testing which skewed “muh statistics comrade.” Shotguns pretty much got gaijined in WT style (yes I know it is Darkflow, Im just making comparison).

Back in OAT, there’s a special squad/role for shotguns. If it still here, it will be as useless as the flamethrower role.
And really, it’s hard to balance. If it’s one shot to death without having to aim, it’s too OP in CQC (or it is? FG42 and MG42 is also real OP in CQC, since it’s >10 damage, and very high fire rates). But if it’s not one shot to death, one miss out of only 2 bullets, this is s**t.
Emm, also, in large maps like Moscow’s, it’s useless.
Perhaps see what CRSED does to it. It also need a balance between all kinds of weapons. And see its stats.

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In real life people hunt deer with double 0 buck shot. And it is deadly.

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What sort did the military use in WW2?

Three variables in two dimensional table. Muricans can’t math, change my mind.

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don’t say it makes them weigh the fact that they still use the imperial system instead of the metric system :rofl:

It has to suck to be stuck in the colonial era.

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Are we using the same shotguns? With the winchester at close ranges I regurarly wipe out entire squads by myself. Even at medium-ish ranges I can kill enemies with 2 shots, which combined with the comically high rate of fire is usually no issue. Yes, the shotgun is not the absolute best weapon in the game. You really need to think when you pull it out. I personally use it as a secondary to the Grease gun, which is arguably the best mid-long range smg in the game but is a bit lackluster when it comes to close range squad wiping, where the Winchester comes in handy.

I really don’t mean any offence to anyone but some of you really need to stop coming to the forums whining about every single weapon apparently being bad/op and start thinking a bit about how you could best utilize the weapon in question.

The Toz B is shotgun as well but it promotes a wildly different playstyle than the Winchester. While the Winchester is great for wiping squads, the Toz B’s “mag” size makes it impossible. It’s instead a great weapon for engaging, killing an enemy or two, quickly disengaging to reload and repeat. And again, it’s a shotgun so it’s best used as a secondary to any of the PP’s (which admittedly in later levels take over the room clearing role of the shotguns, but this doesn’t render any of the shotguns useless).

And we return to the question.

What can a shotgun do that a non-specialist weapon can’t?

Wipe a squad single handedly in close range. Bold action and semi auto weapons require precision. If you are in a hectic fight (in which the shotguns excel at) more often than not you will miss most of your shots so by default, you have to be on similar ground as the ai. Stand still, aim, shoot, then move a bit but that’s a huge window of opportunity that an enemy player or the ai can exploit. I found that with the shotguns you can keep the pressure on and on and on whitout needing to stop. It’s even better if you have the extra stamina and/or stamina regen perks.

You don’t need precision. You can literally just hipfire bolt-actions easily in most cases for CQC. Semi-autos can easily be sprayed to turn them into pseudo SMGs/LMGs.

Shotguns? Assuming eastern front, we have 2-shot guns whereas bolties have 5 rounds.
If it’s western front, a cute 6-shot winchester is meaningless to a semi-auto available to almost everyone, and it’s unlocked 9 levels sooner.

What kind of merit will a shotgun offer as a specialist weapon? No one wants to use them as single primaries because they’re objectively worse than the SMGs they’re supposed to stand beside in CQC.

As a secondary weapon? Then that locks you out of backpack builds, and you now have a situational weapon that eats up weight.

From a practical, objective and statistic standpoint, the weapon is meaningless, and the nerf turned them into meme weapons that exist solely for people who want to challenge themselves.

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I can see where you are coming from and that is why I think we are not asking the right question here. Is the shotgun viable? Yes I think. Do shotguns need buff? I don’t think so.
It is important to understand the weapon because from understanding we can come to the right conclusions and ask the right questions.

I feel like the nature of the game prevents shotguns from ever being viable. If they are viable on Enlisted’s open maps, then they are op. The right question everyone should aks themselves about the shotguns is: do I want to use this over the backpacks on assaulters?

To me personally this is a no brainer because I prefer active bonuses over passive. I’d rather rock a grease gun-shotgun setup than a grease gun-backpack setup. It is more fun to whip out a shotgun and shoot an unsuspecting enemy in the face with it killing them basically instantly to me than having an extra magazine in my primary weapon or an extra grenade. But again I’m the kind of person who hates the Bren mk. II because it’s easy to use very effectively, then turns around and loves using the Beretta mod. 2 on the axis side because it looks cool and has a cool reload animation.

Except they were viable before mostly unnecessary nerfs. They were still somewhat outclassed by SMGs, but they were worth taking as secondary option instead of the backpack. That is not the case anymore because post nerfs shotgun is pretty much just an additional weight that also blocks you from using backpack.

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They would be more useful if someone other than assaulters could use them. Bringing more tnt packs or more ammo for your smg will always be better than bringing a slow shotgun.

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I feel like they are still viable. Yes I agree that that smg’s outclass them, especially the soviet ones; but shotguns can be made useful and not just a little bit. If you like flanking a lot and find yourself fighting many enemies at once I recommend trying a grease gun primary, shotgun secondary setup. While the grease gun outclasses the winchester in 60-90% (depending on map, playstyle etc.) of situations you might run into, I find myself many many times trying to gun down a 6 squad but can’t because it fires too slow (altough getting it to 3 stars helps with the increased rof). In such situation the winchester definately shines in my opinion. I have the same issues with the Fnab but unfortunately germans have no shotguns. Thankfully I was blessed with a ton of MP40’s to upgrade them so I can just give every assaulter I have an MP40 (altough the Fnab can very well fulfill a reverse shotgun role combined with the MP40).

In between any double barrel shotgun and the free bolt action rifle, I would take the free bolt action rifle 10/10 times, the bolt action rifle kills/downs at any distance reliably, the shotgun, may fail to down someone at point blank range with both shots.

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I’d also like to see a lot more different shotguns available across campaigns, but introduced at appropriate levels, with believable firepower.

Who needs shotguns when you have auto-shotguns with the most recent update?

A bump a month later.

But this is an arcade shooter with progression. A level 1 rifle is obviously worse than a level 20+ semi-auto rifle. You just have to replace them. If we had a level 20+ rifle, I would understand your comment, but that’s just not the concept of the game.
And in life, semi-automatic rifles were just better. Why should two weapons of the same caliber and close barrel length work completely differently in terms of damage. Now bolt action rifles do more damage than semi-automatic rifles of the same caliber.