We need some kind of countermeasure against plane cyclist.
It will make people take air combat seriously.
no.
should lock the player who cycle with more than 1 plane instead.
hence, the effect should only apply to the player who just got shotted down.
not for the entire team.
i don’t see why i should get penalized because someone else died beyond my control.
To avoid stacker alternating sapmming plane.
The point is that whoever shoots down an enemy aircraft should bring some kind of protection to friendly forces, rather than simply “reset” the enemy aircraft.
Just imagine the team need 45 seconds to dispatch a new aircraft, like Air Strike and Artillery CD.
you can’t base such drastic changes for instances that happens only in 10 matches out of 1000
such matter should be handed by matchmaking groups with other groups, or have a selectable option that allows you to pair with players in a group like crossplay.
latter being a fever dream, the first one being more of a possibility and a question of time.
( they kinda hinteded or " considered " of making them matching against each other. problem is, not sure how many players are there for that. )
well, most plebs crashes their planes and most likely will continue doing so.
mostly because of self individualism.
which, it is what it is. you can’t change players behaviors.
but such changes does more harm than good in a f2p enivorement.
as i said, i can imagine being locked because of some fool who can’t fly for shit penalizing the whole team.
even worse for the playerbase it self since 70% of the people only have either a plane or a tank.
this would then imply to make some sort of change to tanks too.
because cyclying tanks is also a problem.
( i’d argue to a lesser extent. and personally, i kinda find them rare. but still, one could bring up the same argument regarding tanks too )
if anything, as stated, planes spammer are the issue.
not several players spawning in a sequential order.
because what makes a plane cyclist player more dangerous and annoying, is the benefit of hindsight.
Distance between spawn and battlefield is literally all we need.
And we already have that.
Based.
Also based
Build AA guns, lol they are super effective after the buff
who is causing the plane problem anyway? the US? i literally shot down like 10 plane with aa yesterday
good for achievement tbh let them come to their death
I think you can refer to this article
Previous suicide wheels averaged 50 to 60 seconds per round
I think any player with a normal IQ should be able to use this interval to do something instead of always being blown up.
after all
Even attacking from the side won’t waste too much time
Even a small spawn point can spawn 3 squads in 50 seconds
Even ground players are definitely capable of calculating the enemy’s attack intervals or using cover to attack, right?
In the final analysis, only suicide infantry who cannot dodge or think will become the long-term victims of explosives.
I think this explanation is more reasonable than packaging the enemy as a spammer.
I can’t take someone serious when that someone is actively being part of the issue.
So, I can assure you, your reign of airplane cycling will end sooner or later.
It literally benefits no one but the ones who cycle.
I’m not only a cyclist but also a ground support infantryman.
Because of this
That’s why I knew what the problem was
In the past 2 years
My chances of dying from planes and explosives are always lower than being shot by an enemy submachine gun
Because I rarely walk in places where I’m vulnerable to enemy artillery and bombs.
Instead of being like those suicide infantry who always walk straight over and get killed and then cry.
Whats with all the limitations? Let pilots play as pilots.