I think it would be possible to add the possibility of rifles (bolts\semi-automatic \ automatic)\machine guns \ assault rifles have the ability to shot through the body, with the possibility of a subsequent hit in a nearby other enemy. But with less damage (for example -20%, this will be enough for a rifle with a bolt at close range to knock two opponents standing in a row. For semi-automatic \ automatic, this will be good too, since of course the second opponent will not be in a knock, but it will be possible to finish him off with a second bullet. Machine guns will become much more useful against a large concentration of the enemy.)
In general, I think it would be nice to implement this, since it would increase the difference between weapons and, accordingly, the variety of gameplay, but it should be done depending on the caliber of the bullet, or just do it for all machine guns\rifles.
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So far only AT rifles can shoot through a soldier and imo it gives them a unique advantage. So until AT rifles are less than shit vs tanks, I would leave it as it is so AT rifles have a purpose / gimmick.
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They already have an advantage - a one shot at any distance(through any building) + good accuracy at infantry.
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If stalingrad damage model will be introduced to other campaigns (I hope it will), this won’t be any special.
I just don’t like it when the enemies standing behind survive, even though the bullets should have caught them.
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It’s be great to have a version of this with teammates.
I just hate trying to shoot an enemy only for a teammate to block the damn way.
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That yes.
The same heroically saving enemy squad at the cost of his life.
This should also be, but it is desirable to implement my suggestion too.
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I agree with this if the IRL physics match.