See? They listen. All we had to do is wait. Thank you devs!

New features for the editor with this update:

Added ability to generate paths (NavMesh) for AI-soldiers in mods.

  • The transform component in the Property panel is now updated directly while an object is moving, which allows you to visually adjust coordinates.
  • Added useful tooltips for buttons in Toolbox.
  • If the editor is active and time flow is enabled, the camera does not move to the appeared soldier.
  • Added a Within button in the Toolbox/RendInsts panel that allows you to select all RI models inside the bounding box of the selected RI models, for example, all RI models inside the RI house model.
  • Fixed a bug that prevented creating large maps with trees and bushes.
  • Added detailed descriptions for game_rendinst, game_rendinst_decor and scenery_remover templates.
  • Enbake was added to the Toolbox/RendInsts panel to hide transform boxes for created or baked RI models.
  • Now, when selecting a model for RI models, the Cancel button returns the original model, and simply closing the dialog will save the last selected model.
  • Added translucency when displaying the obscured part of the terraforming brushes and the transform box of the scenery_remover object.
  • Added temporary inclusion of time flow when removing trees and bushes through terraforming and removing RI models.
  • Fixed update of shadows for RI-models placed in mod editor at medium distance.
  • Added a hint that [generated] objects are never saved to the scene file.
  • Fixed non-functional hotkeys (Ctrl+Alt+R, Ctrl+Alt+T).
  • Now you can make screenshots with game facilities (via PrintScreen key).
  • Fixed bug, because of which not all RI-models on the level could be selected and removed.
  • Added automatic selection of all baked RI-models when Unbake, so they can be moved immediately.
  • Added Reset rotation button to reset object tilt and to align object to coordinate axes when the button is pressed again. Added orthonormalization for Reset scale button when clicking it again.
  • Added an option to select, unbake, bake and clone RI doors.
  • Fixed “Sandbox Config” window reloading when you change parameters in it.
8 Likes

Thanks developer keep up the good work !

2 Likes

And that means?

1 Like

AI should be able to navigate around objects.

1 Like

Waiting is one way to descibe it.

2 Likes