Sand bags and other defence structures

Sandbag walls should not be destroyed by anything short of field guns, anti tank weapons, tanks, and aircraft bombs and rockets. and of course the same mechanics with removal by enemy and friendly troops.
Same as light and heavy machine gun builds. weapon shouldn’t be damage or destroyed by troop gun fire. as well better protection with the build like a sandbag wall with the machine gun emplacement, since they don’t have max of 120 degrees of horizontal movement and 90 degrees of vertical movement. has a fix firing

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nobody cares about this, please don’t get me wrong, we are a big group of users who we tried improve defense system, darkflow and zerg rush lovers won’t ever allow us have fun with defenses, even if they need be updated

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Unfortunately he’s right with how the game is basically set for fast-paced lunacy and hates the concept of kill zones or the concept of a fortified position so if you wanna play defenders you have to throw a mountain of bodies at the objectives to hold the attackers back and that’s the only way to play defender in this game.

The other option is to place the machine gun in a distant and perfect point to shoot without fear of being shot, or well that works until an enemy marks you on the map with the V and you will have the plane, tank, mortar, sniper , to artillery fire, to the pro player and to the suicide of the group heading in your direction

Sometimes I set up an HMG and rattle away for ages with impunity as if I was invisible. Other times I only fire half a dozen rounds before a sniper’s bullet finds me.

Good enemies won’t let a heavy gunner survive more than 30 seconds after firing a shot

I just think it needs some work… Most maps its fast past and not a easy thing to try to find a kill zone with good view. to even set up a light or heavy MG nest. Just a pain a grenade or small arms fire can disable your MG. Killing the operator no issues there just don’t think it needs to be so easy to fire couple sniper rounds and disable the gun.