Routing Demoralized AI - Like in "Total War" Series

If you’ve played the “Total War” series you’ll know that soldiers don’t just fight to the death, they can be routed and become ineffective for a period of time

It would be cool if Enlisted solders had moral drop low enough that they’ll stop following orders and be routed becoming ineffective

It would be much more realistic if AI had this feature, they literally had to chain Japanese troops to MG nests so they wouldn’t retreat.

Morale could be calculated by:
-friendly solders dying/getting downed in their proximity,
-number of friendly soldiers vs enemy soldiers in proximity
-increased by killing enemies, capping (lowered if enemy caps)
-available cover if taking fire
-modifier bonus for squad members vs. non-squad friendly soldiers
-modifier for method of casualties (flamethrower, melee kill, aircraft, tank)
-modifier for officer casualties

What happens to routed AI?
-Demoralized routed soldiers would be controllable only after theyve retreated to the nearest rally point/spawns, they would automatically return to player at this point
(which is double whammy because you tip off enemies to where your rally points are)
-Routed troops would still defend themselves if taking fire but wouldnt engage unless being attacked
-You can’t play as a routed soldier unless it’s the last man in your squad

This could integrate ideas other players have made like:
-letting Engineers build loud speakers to improve friendly morale and reduce enemy morale
-Or having Officers that effect troop morale like loud speakers but only for friendly troops
(proximity of medics would also raise morale)

Bad idea. Player wants to select anti-tank, so he needs to kill all soldiers in the squad one by one… and by meantime AT gunner will be dead / enemy tank will move away.

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They already don’t follow orders and are ineffective :laughing:

More seriously though, yes it would be cool but it doesn’t fit enlisted at all. It’s a fast game with stupid AI targets.
Maybe if we ever get some kind of a realistic mode. (Probably never.)

3 Likes

Yeah it sucks, but it would be much more realistic

Real soldiers are people not robots

“They already don’t follow orders and are ineffective”
lmao true, true, should be easy to implement then

Yeah for it to work it would need slower paced games which would mean larger maps (and more players per game) which I think we all want anyways

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I vote for officerclass and/or speakers to boost moral for more fiering/aiming/running/reload speed, maybe moral can buff but no running away please or make solider implayable

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On a similar topic I think suppression on enemy bots should trigger them to run for cover and duck to avoid getting shot. Also reward xp for suppressing enemy troops with mgs.

2 Likes

That would be a nice addition

Yeah honestly that’s a lot better version of what I was kinda going for

Add musical instrument. Makes life easier

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