Roflstomp example in the Pacific Campaign

We return with yet another example of roflstomp, this time in the Pacific.
For those wanting take a look at the… 1st part or… Moscow Campaign roflstomp example, link is here:

For those wanting to take a bit of a look at a Tunisia roflstomp, conquest this time, link is here:

Keep in mind, this one is in suggestions, and more about conquest mode.

But anyway, the Pacific Campaign. Axis side, ~8:45 GMT/UTC, EU or EEU server.


Invasion, and the axis team team is defending.
My medic squad hasn’t spawned in yet, and I can already see that our team has lost the first point. American Island hopping at it’s finest? Or the God-Emperor wasn’t in the mood at that time?

A minute and 22 seconds later, in my case medic squad and starting AA tanker squad later, the enemy team is already on almost the last point.
I’m curious though - are those players not realizing that it may be more beneficial to prolong the battles, so that more experience can be earned? Or perhaps they simply don’t have time for longer matches?

My teammates also seem to lack the capability to build rally points… Though, with such a pace, I’m not too surprised no one has the time to build stuff.
My rally point that I built here will be destroyed very soon by the expanding greyzone.

And it’s almost over.

I managed to snipe the exposed M8 machinegunner, and the fellow squadmates were soon blasted into oblivion afterwards. They gave their lives for the Emperor…

And a few images of final scoreboard.

5 enemy eliminations were probably due to the starter AA tank gunfire.
And that single bolt-action rifle elimination was probably that exposed M8 machinegunner at the very end. It’s… some kind of morbid joke at this point.

Well, and here are the scores.
Session time of 12:19 seconds… Well, This time might be enough for conquest, but for Invasion/Destruction maybe even Confrontation I think the strict minimum match time should be no less than 15 minutes. Slowing down the ticket drain, again, would help.

Something has to be done about roflstomps.

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The roflstomps on this match is cause by enemy stack consist of veteran players. By searching name of James_Grove on replay portal we can see that the top 3 enemy player is in a stack.

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Considering that 95% (or more) of the causes of a roflstomps come directly or indirectly from the human factor, there’s hardly any failproof recipe to prevent them from the game’s side.

Right now, people blames unbalanced teams in terms of real players vs bots. This is true.

But even in the new system with merged campaigns, with all matches supposedly full of players, and even if the matchmaker will take into account the level of each player AND the presence of stacked squads, there’s no way to guarantee that all players in a match will actively fight for the win.

There will be always someone who deserts for whatever reason, someone who plays to complete personal tasks rather than for victory, and someone who just wants to chill/goof around.

Dude, you were beaten by 3 dudes in a pack - two moderators and one community manager) They all know how to play, the problem here is only in the selection of teams.
+++ skill issue

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Had you not sniped and played the objective more, maybe you wouldn’t get stomped

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Speaking of roflstomps, there’s this one


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Ah, so…
Whole thing was rigged from the start it seems.

I didn’t had the time to get to the objective.
Heck, I didn’t managed to spawn properly, and the 1st point was already taken.
The sniper squad was basically at the last moments of battle.

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BP gave me a play 2 matches in Moscow Allies task. Supposed to be a bot farm so I was like OK, I only have 4 lvls there.
Ended up against clans, twice.
Switch to Axis, end up against allied tryhard clan in a 2v10 match.

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