We return with yet another example of roflstomp, this time in the Pacific.
For those wanting take a look at the… 1st part or… Moscow Campaign roflstomp example, link is here:
For those wanting to take a bit of a look at a Tunisia roflstomp, conquest this time, link is here:
Keep in mind, this one is in suggestions, and more about conquest mode.
But anyway, the Pacific Campaign. Axis side, ~8:45 GMT/UTC, EU or EEU server.
Invasion, and the axis team team is defending.
My medic squad hasn’t spawned in yet, and I can already see that our team has lost the first point. American Island hopping at it’s finest? Or the God-Emperor wasn’t in the mood at that time?
A minute and 22 seconds later, in my case medic squad and starting AA tanker squad later, the enemy team is already on almost the last point.
I’m curious though - are those players not realizing that it may be more beneficial to prolong the battles, so that more experience can be earned? Or perhaps they simply don’t have time for longer matches?
My teammates also seem to lack the capability to build rally points… Though, with such a pace, I’m not too surprised no one has the time to build stuff.
My rally point that I built here will be destroyed very soon by the expanding greyzone.
And it’s almost over.
I managed to snipe the exposed M8 machinegunner, and the fellow squadmates were soon blasted into oblivion afterwards. They gave their lives for the Emperor…
And a few images of final scoreboard.
5 enemy eliminations were probably due to the starter AA tank gunfire.
And that single bolt-action rifle elimination was probably that exposed M8 machinegunner at the very end. It’s… some kind of morbid joke at this point.
Well, and here are the scores.
Session time of 12:19 seconds… Well, This time might be enough for conquest, but for Invasion/Destruction maybe even Confrontation I think the strict minimum match time should be no less than 15 minutes. Slowing down the ticket drain, again, would help.
Something has to be done about roflstomps.