Rocket Artillery Overhaul

Rocket artillery truly is worse than regular artillery. Sometimes there isn’t a point in using it

First, add Rocket artillery to base Radio Operators. It should be an upgrade like bombing runs, smoke, supply drops, etc. Its an entire waste of a feature if a few premium squads just have this ability

Second, overhaul Rocket artillery to make it a more interesting feature. This will give it pros and cons as to whether to use it over regular artillery so there is more choice and makes battles more dynamic. There were significant differences between gun artillery and rocket artillery

Give Rocket Artillery a shorter cooldown than regular artillery. Rocket artillery was much cheaper to produce than regular gun artillery. They were less complex than intricate rifled gun artillery. They were also lighter and more mobile than gun artillery pieces

Give Rocket Artillery a larger radius and make their rocket strikes random. Despite being more cheaper, simple, and mobile than gun artillery, they were far less accurate.

Give Rocket Artillery a faster firing. Despite being less accurate than gun artillery, the primary use of rocket artillery was to quickly saturate an area. It was essentially more of a psychological weapon with mass fire in short amount of time

So with Rocket Artillery, you would be able to call in mass fire support quickly with the potential to hit targets in a larger area that the enemy can’t easily avoid, but they are random and inaccurate; while gun artillery can devastate a smaller area more accurately but has a longer cooldown and the enemy can more easily avoid.

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I would also add a much more elaborate effect to this suggestion. The effect that the rocket artillery has is somewhat tacky, it literally reappears in the air and in sight of everyone.

The effect should be more or less as seen in the following video:

I would also add adding a more appropriate sound effect, especially to the mythical Katyusha, but I doubt they would do this.

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if i am remembering it right rocket artie is stronger per strike than normal artie but comes in at an angle that you do have to be mindful off

I think this is the best bet. Extending the bombardment range into an elliptical shape or creating multiple circles (mini versions of bombing squads) might also be a good idea.

That is another reason why its worse than regular artillery. Gun artillery at least affects a circular radius so it can hit various targets. Current rocket artillery is so predictable and can barely hit anything, it basically shoots in a straight line

i really doubt that. guns vs launchers yes, but shells vs rockets no.

They should give the event rocket artillery squad ability to equip smgs to make them more viable or snipers like the soviet one

This needs to happen above all else.

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