Rifleman and Assaulter especial squad abilitys

The sugestion is aleardy there somewhere, but second. i swear DEV,s never thinked about.

  1. Make rifleman have the ability to build AA guns.

  2. Make assaulter squads abble to call Smoke artilhary.

AA is the wrost stationary gun in the game, so it,s not OP give it to a starter squad.

Assaulters is not logic to have Stationary guns, but they benefit a lot from smoke cover.

  1. If not much to ask, can engiener squad tier 1 have machine gun nest? i don,t think it,s OP. because HMG are better and are in a Gunner squad whit aleardy have A LOT FIREPOWER.

cheers.

6 Likes

The engineering team should be able to build all structures. Both a light stationary machine gun as well as a heavy and ampule launcher.

And a few special ones.

I agree with AA cannon for rifleman, but not with the smoke artillery for assaulter. It would be horrible for the game.

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It would be cool if the Riflemen squad would bayonet charge with you I think.

First off, I don’t think riflemen should get AA or ACs. Their specific role is strength in numbers.

Engineer squads definitely need a buff to firepower. Giving them Autocannon options rather than just AA would greatly help with that.

Additionally, Engineer 1s should get the current version of the MG nest, while the Engineer 2s should get a windowed sandbag version of the MG nest. (both should be capable of angling down!)

Assaulter squads should NOT have access to smoke artillery. Rather, they should perhaps get access to Bangalore torpedos or even ladders instead.

2 Likes

Traps?, traps should be more interesting in sniper squads.

anyway, let,s keep debating.

besides changing something in this reply

image

this should be interesting in a sniper squad. a bear trap.

cheers.

AP mines already exist for all troop types via the mine slot, and plenty of people complain.

Honestly, a sniper tower or a ladder would be best for sniper squad.

2 Likes