I swear, I will launch a rifle grenade at an enemy’s feet, see the explosion go off on him, and watch as it does nothing. I can launch one into a squad in tight formation all standing, and one soldier will drop, or maybe two on a really good day. This makes me think that there’s some kind of limitation on how many soldiers it will kill. Or maybe it’s just got a very short kill radius, I don’t know.
That said, I do find the AT rifle grenades to be slightly more reliable.
You know
What happens when you have 18 grenade rifles?
This is really a bad way to hide data
But considering that his level is 3
We have to be nice to newcomers, right?
Even if the current allocation mechanism is unfriendly to novices
Anti-tank grenade rifles are more likely to explode due to higher costs and anti-armor requirements.
The only ones injured were the US troops
Because their anti-tank grenades are at level 4
When the enemy blows up your Crusader with an anti-tank grenade rifle
You can only fight back with an uncharged grenade rifle
When you hold a large number of grenade rifles in a level 3 field, it will be a massacre for novices and monkeys.
The official secretly altered the data to reduce this situation
Usually what i have realized is that there are some rifle grenades that are specifically for some maps that do nothing in other maps, like the grenade forget it can explode same as in the original map.
Anyway that’s just a theory, rifle grenades are so bugged that even a theory of impossible has more sense then pure raw incompetence.