Most of you are probably aware of the problem of tech-tree bloat. Both Germany and the US suffer from having too many things to research, making progression take ages compared to countries like Japan (which might have as low as one or two things to research per tier) is incredably breazy to progress through.
I belive that the game should continue to offer a wide selection of weapons and vehicles, and I don’t want to see anything that’s currently in the game removed (except maybe mines, but that’s a entierly different topic which I won’t get into here. If you want me to tackle the issues with mines tell me and I’ll make a new topic for it but please don’t discuss that here otherwise). I would even like there to be even more stuff added to the tech-tree across all factions and tiers, the subfactions deserve more love after all. However, adding more things to the US and German tech-tree, especially early to mid tier stuff would just worsen this problem. I don’t want there to be a excuse for Dark Flow to be lazy and continue to only add new things for the higher BRs after all.
So, how do we futureproof the tech-tree for all factions? I have three different suggestions for how to rework tech-tree reaserch to either mitigate or comletely remove this problem, and I shall present them in order acording to which I’d like to see see implemented, worst to best.
Right now, to progress in the tech-tree you have to both research roughly eight different things in the latest tier to advance to the next one and you also have to research any weapons/vehicles preceeding the one you want to research. All in all a fairly simple system (though I would have liked if it was clearer that you don’t have to research all things in the sub-trees to continue onwards, but that’s just past me complaining). The the one simple change I propose here is that you don’t have to research every weapon/vehicle in the line to progress, simply research enough things to progress to the next tier to unlock the ability to research the first things in the new tier.
Pros:
Simple to implement
Would somewhat deal with the bloat
Cons:
Does not help with the bloat in specific tiers, grinding old weapons would still be a thing
Time to 100% complete remains the same and unequal between factions
New system would likely be confusing
Would also likely make the tech tree look like a mess
Currently, weapons and vehicles have a XP cost depending on their exact location in the tech tree. Instead we could make the XP cost for an entire line in a tier the same for all factions, proportionally distributed between all weapons or vehicles in that line so that it takes the same amount of XP to progress no matter what faction you’re playing.
As an example, lets say faction A has four rifles in tier 1 research, 5 000, 20 000, 25 000 and 30 000 XP cost each (80 000 in total) and faction B only has three on the same tier with , 5 000, 20 000 and 30 000 each (55 000 in total). Progressing in the rifle tree in faction B is noticeably faster, as you don’t have to gather that additional 25 000 XP, (these are tier 1 numbers, this problem is of course way WAY worse in higher tiers). Instead of the current system it could be decided that to finish the tier 1 rifle tree you need to gather 65 000 xp in total, or an equal 12,250 XP per rifle for faction A or 21 700 XP for faction B (not exact number, rounded up for aesthetics).
Pros:
All factions would be virtually equal on XP costs
Actually fully negates tech tree bloat without removing any content and leaves room for expansion
Tech tree stays the same in terms of looks, no confusion here
Cons:
Factions with few weapons would suddenly take ages to grind for just a single item (fixed by adding more stuff to the game)
Adding new stuff would always skew the numbers, making it ever easier to grind out any new update items (not good for the long term life of the game that each new update is “finished” faster than the one before)
What do I mean by this? Well, what if all weapons and vehicles were taged depending on its country of origin? What if you could then choose to research either the very next thing in that line OR the next thing of the same country tag, regadless of what tier it is in (as long as you have unlocked that tier of course). I would like to see this solution implemented together with a subfaction rework update, flashing out the forgotten Brits and Italians of Enlisted. (Seriously, A Burma update with NO new things for the British Commonwealth, I mean come on!)
Pros:
Would make the subfactions feel more distinct from their main country
Experience the sparse tech-tree of Japan as the US, now just with a British coat of paint
If you only care about one countrys’ stuff you can now skip everything else, which would cut down on research time
Subfactions rarely have things for all BRs, if any. This change would let you progress to the next BR without having to go back to the beggining and start all over again just because there is no British automatic rifles
New weapons/vehicles would no longer contribute as much to tech-tree bloat as you can skip things from countries you don’t care about, futureproofed
Cons:
Researching everything in a tech-tree would still take longer for some factions than others (the curse of being a completionist in my mind, just learn to deal with it)
Squads are country and weapon/vehicle specific, you’ll have to for example ignore BR II MGs for the US because they’re all British (a symptom of a larger problem, as I said I want to see this change together with a subfaction rework/expansion)
Does nothing to aid the Soviets, who still have more things that should be added to thier tech-tree (which would lead a barely acceptable Soviets to also be bloated) (also mitigated if the Soviets got a subfaction, Mongolia update together with a Manchurian Campaign anyone? wouldn’t cavalry be cool? (and stupid))
Might be the hardest change to implement, idk I’m not a programmer.
That’s the end of my TED talk, please discuss my ideas and come back with feedback for them. Again, if you want me to takle mines, tell me that as well but after any feedback you might have and if I peaked your interest in the whole subfaction discussion I have authored a topic on the subject previously where I also had some ideas for a subfaction rework, please read that too if you’re interested.
Thank you for your time and have a good day.