Reworking old locations: Seelow Heights

Hopefully, this will serve as deterrence from people greyzoning with tanks to shell the infantry indiscriminately.

your not wrong, berlin is a pain in the butt for tankers

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Tanks are so gimped in this game due to the lack of destructible props. You should be capable of running over wrecked cars, boulders and trees without issue.

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I know this is probably something that wont ever happen but maybe the train can be on the map? not as a mission or anything, just exist there as a reminder or something of the old mission?

personally i would love to see that ngl

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You understand that treating this card with such cosmetic changes is not entirely serious.
For example, the second invasion point is located on the shore, where it is impossible to build a normal collection point due to the curve of the gray zone
Or bombs in bunkers, what a good idea, to give people the opportunity to storm a building without hiding in front of it
Or banal points along the railway, which are closed by one tank and several units, preventing the enemy from approaching even them.

I like the idea.

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I have so much nastaliga for this map when I was grinding Berlin axis, glad to see it’s getting some love

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You know with how low my expectations were with everything that has happened, this, this is fucking fantastic looking. I mean Ill always be happy for more variation, but it really looks like youve done a great job with it.

Map Veto when?

It’s already in in the newly added in-game explanations.

So I would expect the next big update.

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Explain why the default setting is 3 infantry and 1 vehicle then?

Because it’s not a vehicle game either. And in the same area you can squeeze much more infantry than vehicles.

Also if it’s an infantry game, why does it have tanks and planes?

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Not bad rework i mean that location was completle shit and you were literally able to break the map easily if you get this map with defenders it will be at least 90% of times Ez win and if you ask abt the other 10% well… i had a very bad luck and got 4 stacked on those 10% situations

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The artists are to be congratulated! Especially for the changes to the railway bridge and surroundings! :wink: :clap: :clap: :clap:

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Dude thats a great idea, some cover or obstacles on the rails themselves would help the map alot

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Seriously, who asked for this?

After checking various war time photographs of the actual cities and battlefields, I want to say that the map designers are insanely accurate.

Visual and structural map designs are absolutely superb. So I am very glad to see the devs addressing spawn issues and open fields leading to too much HE spam.

Keep up the good work.

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I dont know why this is even still i question. (Agreeing with you)

Clearly combined arms

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They do have great attention to detail. For example, I think Myansera is one of their best maps yet. Let’s see future work on new maps, and improving old ones.

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