With the recent oopsie that Darkflow did, we’ll see or rather anything is possible
Nice! really needed some rework.
So its confirmed that barely anything has been happening during the delays? So any update will be delayed to?
We need some cover on those choke points, this is a infantry game after all, and you can bulldoze them with tanks anyway if you don’t like them
I don’t think it is that dramatic.
But it will also be easier for tanks to cross the river.
Using the bridge is usually not a good idea as some smarty always has the bright idea of setting up an AT mine or two.
I hate those stupid zombie events and… we’re given nothing but a few stupid skins and useless teams.
on seelow heights, when attackers take the large bridge and begin attacking the house on the river bank or the concrete bunker further in the land, the vehicle spawn is on this small island that needs to cross the river, its possible with most tanks but using APCs makes it impossible to leave spawn, do you know if this is fixed?
location that is hostile to APC vehicles despite spawning there
It’s combined arms game.
Last 100 times I tried this I got stuck. No thank you.
good eve, would you mind if I ask if the Lend Lease Program and the Gambling box will be back? and also will they patch this minor bugs too.
We will see. I’m sceptical.
And I’m bored of maps where you have 3 “rails” to follow as a tanker to get anywhere.
I don’t mind river crossing. That was in deed a very difficult terrain. I’m more worried about other things like the train rails and the rest.
Oh come on, Seelow Heights are already the best maps for tanks in Berlin campaign.
Wide open spaces, reasonable protection against guerrillas…
I really dont like being railroaded.
I mean, there is hardly any competition. But overall they are very nice for tanking. And I’d like to not ruin this with some stupid vrecks, choke points, rocks and other nonsense that will limit the space to manoeuvre.
Literally this map was one of the most campy ones. More cover for everyone is definitely a good change. It gives more room for active players to advance.
And I especially appreciate the change to the second bridge. That was an irrepressibly annoying choke point (and probably still will be, it’s just going to be a little better)
Fair enough.
From what I heard, should be fixed in that announced rework.
I actually find that one pretty easy. Cos the open ground forces the tanks to sit way back and there is defilade in terrain height…then you just stack on under the bridge where you can cap, but not be shelled
No one actually goes up to the bridge anyway, no cover and you are asking to be obliterated by vehicles if you go there
It’s not only about tanks. But infatry didn’t have a lot of space there either.
Being up on that bridge was total suicide. And like you said, the only option was to outshoot each other down there. Which was extremely annoying because of the water.
There was no space to come up with anything else = boring and simply annoying.