I would like to make a few suggestions as to ways to rework the present classes, to provide both for a better gameplay experience and more worthwhile choices to the present squad upgrade system, as well as to weapon selection.
- Squad leader class - I would recommend the replacement of radio operators with a new class - the squad leader. While this has been suggested elsewhere, I feel that it should be reworked in a manner that makes them more worthwhile. In addition, I would like to further limit artillery strikes.
How the class would work;
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Replaces radio operators 1:1 (e.g. would swap all radio operators class to squad leaders.) In addition, every standard infantry squad would be able to have one squad leader in them by default.
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Would put a firm ammo limit to one artillery strike period per life per squad leader.
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The squad leader would have the basic engineer functionality that Engineers in non-engineer squads presently have.
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Artillery strikes would no longer give the present “red circle” warning for the enemy team, until the ranging strikes begin, while providing the warning as present to the friendly team as it does presently.
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Other classes
Selection rework; Selection of multiple-choice additional class units would either be;
[Engineer, Assaulter, or Bomber. Squads with one of the above replace the in-use unit with Flame Troopers as an option]
[Gunner, Sniper, or Mortarman. Squads with one of the above replace the in-use unit with an Engineer as an option]
Engineer rework; With the above re-work to squad leaders, additional engineers would have available to all choices normally available to Engineers in the Engineer squad.
Mortarman rework: Remove reloading of Mortars from ammo crates, but double base ammo to compensate, to limit spam but retain usefulness.
- Weapon rework for specialists;
Creating a new category of weapons - effectively encompassing carbines, automatic rifles, and Assault rifles which includes (but is not limited to) the M1 Carbine, M2 carbine, Johnson M1941 LMG, AVS-36, AVT-40, Fedorov Avtomat, VG.1-5, FG-42, STG-44, STG-45M, M2A1 Carbine, Gewehr 43 Kurz, etc. But also Shotguns, and a few select longer-range suitable SMGs like the FNAB.
These weapons would be available to Assaulters, Gunners, Engineers, and Squad Leaders as weapon options. This would reduce their excessive use while still leaving them as a widespread option to choose from.
I think that these changes would make for a bit better gameplay on the whole, and I would hope others may agree, but if not, I am also fully interested in seeing what others in the community think could be done to rework things to improve the feel of the classes in the game.
Edits 1 and 2: Fixed spelling errors and expanded on a couple of sentences to better get across my ideas.
Edit 3: more spelling fixes.