Rework the trooper role

Currently it basically has no uses whatsoever, than just spam grenade launchers or SFs. That doesnt really work well.

So heres how to make them more viable.

This will revolve just making them have a secondary power up. Similar to a radio, flamethrower, engineer hammer.

This would be in various resupply crates, campaign specific to keep them historical.

There would be several crates to chose to make them best suited for you:

Ammunition crate - Twice as small as a regular engineer built, but can be deployed faster.

Supply crate - would resupply engineer supplies and allow them to build more fortifications

Anti-tank crate - would drop a crate filled with AT weapons. Not too many but enough to take out tanks.

Supply and ammo crate would be the same for all sides and campaigns, just esthetic differences, but the Anti-tank crate would be nation and campaign specific:

Moscow:

Axis - M24 anti-tank grenadebundle AT grenades (4)

Allies - RPG-40 anti-tank grenades (4)

Berlin:
Axis - Panzerfaust 60 (3 of them) or M24 anti-tank grenadebundle (4) or H35 magnetic anti-tank mines (3)

Allies - Panzerfaust 60 (3) or RPG43 Anti-tank grenades

Normandy:

Axis - Panzerfaust 30 (3) or M24 anti-tank grenadebundle (4) or H35 magnetic anti-tank mines (3)

Allies - Grenade, Hand, Anti-tank, No.73 (4) or Grenade, Hand, Anti-tank, No.74 (ST) (4)

Pacific:

Axis - Lunge mines (3) or Type 3 grenades (4)

Allies - Grenade, Hand, Anti-tank, No.73 (4) or Grenade, Hand, Anti-tank, No.74 (ST) (4)

Tunisia:

Axis - M24 anti-tank grenadebundle AT grenades (4) or H35 magnetic anti-tank mines (3)

Allies - Grenade, Hand, Anti-tank, No.73 (4) or Grenade, Hand, Anti-tank, No.74 (ST) (4)

Stalingrad

Axis - M24 anti-tank grenadebundle AT grenades (4) or H35 magnetic anti-tank mines (3)

Allies - RPG-40 anti-tank grenades (4)

You can chose whichever AT crate loadout you want for your riflemen.

7 Likes

Or just give them the ability to have a secondary and a backpack at the same time

2 Likes

i think boring troopers are ok… and they should be mainstay of the squads. we just have too many of other roles in squads making specialized squads obsolete. why take AT squad when you can have AT soldier in every squad. same with almost every other role.

this change would kill any need to take AT soldiers in any of the squads…

5 Likes

Better if ammo box to macinegunners.
(they’re already a bit unpopular).
And box with at items to at gunners.

What about trooper? I have no idea, but that what you suggested will kill at gunners.

5 Likes

there is no way for the trooper to be used if they don’t limit the use of roles numerically
2 snipers, 3 assaults, 2 machine gunners and so on.

if not limited the trooper will simply be forgotten or used as auto rifle spam

What? Why?

By what you mean having a much longer deploy time and pick up time than just pressing 2 is killing AT gunners?

What do you thik id rather have an AT grenade or a specialized AT weapon/launcher

My point being an AT gunner is always ready to take on a tank, a trooper dropping a panzerfaust box where you can pick up 1 each, for a single shot, then have to pick it up again.

Making troopers like this would encourage SQUAD play and teamwork.

1 Like

Well… I think I take it so seriously.

I would prefer give em to another class.
Or just give limit like no more 2 boxes.

Trooper will be better then usually and spam will be more effective if they will be able wear ammo box or at box.

2 Likes

Do you mean per a single trooper or per squad

Because well 1 trooper can have only 1 box

I like the idea of troopers carrying extra ammunition to drop, but I’m against adding more access to explosives in-game. I can imagine someone dropping 9 grenade crates from their infantry squad with 9 grenade launchers and 9 large grenade bags.

1 Like

I mean limit for player. So yeah. Per Squad maybe.
Because without limits you will able equip 9 at boxes/9 ammo boxes.
As result: infinite fg-42.

1 Like

Alright then, i think having a limit to maybe 3 of these boxes per squad would be very good. The other riflemen, can have the generic features they have now.

1 Like

you already have infinite ammo with just requesting ammo from your squadmate, so idk if it is needed to have rifleman with ammo box. and you are stealing the job of engineer…

riflemen arent the problem, it is having option to put 3 assaulter squads in rotation which make riflemen shit option. and in those 3 squads you can have engineers, radio man, AT gunners, snipers killing the meaning in specialized squads.

I think rifle grenades after BA-buff in general are good enough reason to use troopers.

If anything I’d maybe just buff the base stats of riflemen slightly to enable more fun perk combos.

Yes they are, but they just boring, serving barely any actual use than just generic soldiers or spam OP weapons

By giving them some actual use in a squad they would be used more and would encourage squad and team play

1 Like

They are the BASIC unit. They aren’t meant to be ā€œspecialā€.
Everything you suggested is already done with a different class. Thats why you can mix in units of a different type.
They are fine as is.

2 Likes

I like the idea of troopers being able to carry a secondary and a backpack. Make it happen Darkflow.

Cool. Soldiers with 5 grenades.
45 grenades per squad.

2 Likes

These are AT grenades, barely doing any damage to infantry

And you can pick them up only 1 at a time.

Like a medkit box

1 Like

Ummm… Nevermind.
Just answer to another user.
I thought he wants see another backpack slot.

I think we also need an inventory rework - I prefer to be able to choose whether to have more explosives/grenades or more medkits - rather than the current division of ā€˜inventory’ slots and ā€˜grenade’ slots.

But as for trooper rework - maybe we should instead have the option to change/retrain existing troopers into different roles/specializations? Like, retrain a rifleman into a AT gunner, for example?