Rework tank - infantry relationship

1. Tanks in the gray zone.
I’ll just rewrite from this topic by changing it a little.

1)For killing an enemy from the gray zone, the player receives nothing (Not only tankers, but also infantry).
2) The player can see his gray area on the map.

2.Awarding infantry for helping tanks
1)If a player kills an enemy at a distance of no more than 10 meters from the tank, then he gets 1.5x more experience for killing.
2) If a player kills an enemy located next to an allied tank, then he gets 1.5x more experience for killing.

3.Limitation of explosive packages

  1. Explosive packages can only be taken by an anti-tanker soldiers \ engineer\ fighter \ flamethrower.
    This will not affect begginers in any way, because after the reform of hiring soldiers, they mostly have only fighters.But this will deprive the versatility of attack aircraft \ machine gunners, which at the moment are the most profitable classes.
    The fact that all these classes can take AVS/FG is already a slightly different problem, which I hope will also be solved someday.
3 Likes

all of the tanks are not designed for close quarters combat, they would need a rework to make them useable in CQC, and with the large amount of det pacs that every one uses tanks would be usless

4 Likes

How did you read topic?

adding xp bonus to tank players that opt to play closer out of the the grey zone, while adding penalization to tankers that sit in the grey zone

1 Like

??

What for?
Let the tanks be in the middle of the way from the gray zone to the point.

Idk how it in eng version.
This class:
image

but with their defult x6 zoom and slow speeds(tanks are slow i know) and with constant LOS obstructions, and movement barriers using a tank anything thing short of a hundred meters is unfeasible

rifleman, i would still think that, there would be too many explosive packages on the field

But this is not the case.
Tanks can safely fight in close combat.
Maybe can return the normal damage to their machine guns.

If you want have squad with tnt,then you must not use assaulters\machinegunners and use riflemens.

yes they can, untill a rifleman that is apart of any and every squad throws the explosive packages

the explosive packages undermines the value of the tank

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You are not one player.You can get infantry support…

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that is asking people to be smart

Your enemy are too stupid.

but then you get that one guy that role players a t1000 from terminator

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Its full random.
You can get smart teammates and stupid enemy.
Smart enemy and stupid teammates.
Stupid enemy and stupid teammates.
And best variant,smart enemy and smart teammates.

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Grenade launchers and working hull mgs would do the job, a fair compromise, still waiting for them

3 Likes

Also smoke launchers, allowing teammates to use the pintle mg on the turrets, and the ability to shoot your smg from outside the commanders hatch

1 Like

Just make it so artillery strikes can damage tanks and make it so you can use artillery strikes on the whole map not just grey zones…

Make about it topic.