1. Tanks in the gray zone.
I’ll just rewrite from this topic by changing it a little.
1)For killing an enemy from the gray zone, the player receives nothing (Not only tankers, but also infantry).
2) The player can see his gray area on the map.
2.Awarding infantry for helping tanks
1)If a player kills an enemy at a distance of no more than 10 meters from the tank, then he gets 1.5x more experience for killing.
2) If a player kills an enemy located next to an allied tank, then he gets 1.5x more experience for killing.
3.Limitation of explosive packages
Explosive packages can only be taken by an anti-tanker soldiers \ engineer\ fighter \ flamethrower.
This will not affect begginers in any way, because after the reform of hiring soldiers, they mostly have only fighters.But this will deprive the versatility of attack aircraft \ machine gunners, which at the moment are the most profitable classes.
The fact that all these classes can take AVS/FG is already a slightly different problem, which I hope will also be solved someday.
all of the tanks are not designed for close quarters combat, they would need a rework to make them useable in CQC, and with the large amount of det pacs that every one uses tanks would be usless
but with their defult x6 zoom and slow speeds(tanks are slow i know) and with constant LOS obstructions, and movement barriers using a tank anything thing short of a hundred meters is unfeasible
Its full random.
You can get smart teammates and stupid enemy.
Smart enemy and stupid teammates.
Stupid enemy and stupid teammates.
And best variant,smart enemy and smart teammates.