Currently it just does not work.
In a tank you either die a rusher (supporting you team, right in the action0 or live long enough to see yourself become a gray zone camper.
As infantry you either die from a gray zone camper or live long enough to learn how to use a soldier with 3 explosion packs, 50 procent throw range character.
What i am trying to say is: It completely sucks and just doesnt work anymore.
Suggestion:
Completely remove explosion packs, get rid of them. Replace them with AT grenades, some more lethal than others.
The less lethal ones would be for everyone, the more lethal - for AT gunners.
Non-lethal - These grenades would simply destroy some parts of a tank, injure or kill some crew. But they wouldnt be enough to kill, unless thrown at a very sensitive and hard to hit spot. Everyone can have these
Lethal - Theyre very similar to non-lethal, but they are just a bit better. Usually exploding on impact, dealing more damage, and easier to kill with. Only AT gunners can have these
Disclaimer: Since some nations didnt have some grenades, that means they wither wont get them or get some different unique alternative
Moscow:
Germany - Geballte Ladung M24 - M24 grenade bundle.
This is a non-lethal grenade, which doesnt explode on impact, and isnt as powerful. Tough these will be enough to take tracks off, knock out an engine, gun, gun breach, kill some crew memebrs.
Since germany didnt have a more powerful AT grenade at the time they get a “Satchel charge” Sprengbüchse 24 Geballte Ladung
Soviets: Non lethal RGD-33
This is a non-lethal grenade, which doesnt explode on impact, and isnt as powerful. Tough these will be enough to take tracks off, knock out an engine, gun, gun breach, kill some crew memebrs.
Lethal RPG40
Explodes on impact, similar power to the RGD-33 but easier to use. Only AT gunners can have these.
Stalingrad
Axis: Non-lethal is the same
Lethal: H35 Anti tank magnetic mine. Very powerful, will most likely destroy the tank, but does require the user to run up to a tank.
Allies: the same
Berlin:
Axis:
The same grenades as in Stalingrad.
Allies.
non lethal is the same RGD-33
Lethal is a RPG-43
improved version that is better than the RPG-40. Still will not be able to easily take out a tank.
Normandy:
Axis: The same as Stalingrad and Berlin
Allies:
Non- lethal: Grenade, Hand, Anti-tank, No.73
Lethal:
Grenade, Hand, Anti-tank, No.74 (ST)
Tunisia:
Axis: The same as axis Stalingrad, Berlin, Normandy.
Allies: The same as normandy
Nerfs to tanks
This is to make them a little bit less OP against infantry.
Increase shell loading times for some higher caliber guns. A 75mm PZIV is doubtful to reload in around 3 seconds.
Increase repairing times by 150%. This is to make those AT grenades more useful, and damaging a tank means go back for a more lengthy repair. Not just get out, go prone and repair in a few seconds and youre back in action like it is now.
Increase fire damage: This means make tanks burn up faster. It is stupid to wait around 40 or more seconds for a tank to die due to fire. It should be around 25-30 seconds and the tank goes BOOM.
Increase the time to switch seats by around 100%. Currently it is ridiculous. If a tank shot your gunner our, or infantry did, you can switch and kill the other tank faster than it can reload. That is not good gameplay.
Buff AT rifles.
Increase the chance to set fire and set of ammo. Currently its insane RNG. You can shoot 1 you most likely will have to shoot 5 shots into the ammo. That is just too much. Reward the players for studying the weak spots, dont punish them.
Give more XP for tankers who stay close to infantry.
Give them a 20% Boost to XP if they stay near more than 2 squads of infantry. Aka reward them for being in the thick of the action and punish them with a -20% if they stay out of the action.
This rework is badly needed, because currently it is just unbearable