Rework: Infantry against tanks!

Currently it just does not work.

In a tank you either die a rusher (supporting you team, right in the action0 or live long enough to see yourself become a gray zone camper.

As infantry you either die from a gray zone camper or live long enough to learn how to use a soldier with 3 explosion packs, 50 procent throw range character.

What i am trying to say is: It completely sucks and just doesnt work anymore.

Suggestion:

Completely remove explosion packs, get rid of them. Replace them with AT grenades, some more lethal than others.

The less lethal ones would be for everyone, the more lethal - for AT gunners.

Non-lethal - These grenades would simply destroy some parts of a tank, injure or kill some crew. But they wouldnt be enough to kill, unless thrown at a very sensitive and hard to hit spot. Everyone can have these

Lethal - Theyre very similar to non-lethal, but they are just a bit better. Usually exploding on impact, dealing more damage, and easier to kill with. Only AT gunners can have these

Disclaimer: Since some nations didnt have some grenades, that means they wither wont get them or get some different unique alternative

Moscow:

Germany - Geballte Ladung M24 - M24 grenade bundle.
image

This is a non-lethal grenade, which doesnt explode on impact, and isnt as powerful. Tough these will be enough to take tracks off, knock out an engine, gun, gun breach, kill some crew memebrs.

Since germany didnt have a more powerful AT grenade at the time they get a “Satchel charge” Sprengbüchse 24 Geballte Ladung
image

Soviets: Non lethal RGD-33
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This is a non-lethal grenade, which doesnt explode on impact, and isnt as powerful. Tough these will be enough to take tracks off, knock out an engine, gun, gun breach, kill some crew memebrs.

Lethal RPG40
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Explodes on impact, similar power to the RGD-33 but easier to use. Only AT gunners can have these.

Stalingrad
Axis: Non-lethal is the same

Lethal: H35 Anti tank magnetic mine. Very powerful, will most likely destroy the tank, but does require the user to run up to a tank.

image

Allies: the same

Berlin:

Axis:

The same grenades as in Stalingrad.

Allies.

non lethal is the same RGD-33

Lethal is a RPG-43
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improved version that is better than the RPG-40. Still will not be able to easily take out a tank.

Normandy:
Axis: The same as Stalingrad and Berlin

Allies:
Non- lethal: Grenade, Hand, Anti-tank, No.73
image

Lethal:
Grenade, Hand, Anti-tank, No.74 (ST)
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Tunisia:
Axis: The same as axis Stalingrad, Berlin, Normandy.

Allies: The same as normandy

Nerfs to tanks

This is to make them a little bit less OP against infantry.

Increase shell loading times for some higher caliber guns. A 75mm PZIV is doubtful to reload in around 3 seconds.

Increase repairing times by 150%. This is to make those AT grenades more useful, and damaging a tank means go back for a more lengthy repair. Not just get out, go prone and repair in a few seconds and youre back in action like it is now.

Increase fire damage: This means make tanks burn up faster. It is stupid to wait around 40 or more seconds for a tank to die due to fire. It should be around 25-30 seconds and the tank goes BOOM.

Increase the time to switch seats by around 100%. Currently it is ridiculous. If a tank shot your gunner our, or infantry did, you can switch and kill the other tank faster than it can reload. That is not good gameplay.

Buff AT rifles.

Increase the chance to set fire and set of ammo. Currently its insane RNG. You can shoot 1 you most likely will have to shoot 5 shots into the ammo. That is just too much. Reward the players for studying the weak spots, dont punish them.

Give more XP for tankers who stay close to infantry.

Give them a 20% Boost to XP if they stay near more than 2 squads of infantry. Aka reward them for being in the thick of the action and punish them with a -20% if they stay out of the action.

This rework is badly needed, because currently it is just unbearable

5 Likes

Whether or not they do an overhaul of Anti Tank gameplay, I just want to say that I hope we get all those anti-tank grenades in game one way or another.

I like having a variety of gadgets/ equipment to use plus they’re all immersive.

1 Like

Disabling tanks instead of destroying them. I like it.

4 Likes

And lose a kill because yes?!
For me NO

1 Like

Tanks are boring as fuck because they either camp of die to det packs. So yes, I’m willing to sacryfice my 5 free kills for a better overall gameplay.

4 Likes

Me no i want the kill

yes, maybe just not making them destroying with 'nades impossible at all, just more difficult, I still don’t like the throwing range of packs, and the fact that there is automatic throw at the end of the fuze (things that I openly admit I abuse of too)

2 Likes

You will get your kills.

Scenario:
You throw an AT grenade and disable the tank. It has damaged tracks and turret ring so it’s just a metal box that is next to no threat. Now either crew bails out and you kill them or you get close and place a more powerfull charge and blow up the thing.

Result: tank destroyed, kills gained, improved gameplay.

2 Likes

To work, and in meantine some one kill me

Deffend yourself then.

1 Like

No, i want kill the tank withaut intermediari passage

rather killed that way than mowed down by a tank coax in grey zone.

You want packs strong or you want tanks not to camp anymore in grey zone: it’s simply impossible to want both things, you have to choose

1 Like

60$ for a tactical nuke, deal?

1 Like

I dont want neither, im fine with the actual system,and even if the tank dont be killed by a deatpack you can be sure people keep using them in grey zone

10$for an uav air strike

1 Like

Fair enough.

But as a part time tank player, I can assure you that in the past advancing an inch with a tank meant being slaughtered without even knowing how, luckily with the recent updates things got a bit easier

Maybe giving tanks smoke grenades and hull mg wouldn’t be a bad fix

And…?

Longer reload and longer repair time will just be more justification for the tanks to camp in the gray zone

You still would need something like a 1 or 2 minute timer for the tank to exit the gray zone or else your suggestion is a bust

Missed the -20% If youre away from infantry? And the opposite with the reload and repair time. Since from closer your shots will hit easier unlike from far away.

Thats just dumb, maybe just make gray zone less restrictive

Oh no you wont get your 100 xp.

Id rather have good gameplay.

I want my 100xp :stuck_out_tongue: