Reward for killing good player

If a soldier/player gets over let’s say 20 kills, killing him will give extra points. This way players are rewarded extra for their effort, essentially a pat on the back.

10 Likes

How could you even tell who is it? It’s not like you can see names above enemies.

I don’t think this is needed considering you can kill one person of their squad and if you care so much just hunt their squad until it says

Killed — x7/9

I do it all the time when i see the better players in the lobby… i think if you really cared you’d already be going out of your way and points would just be a cherry on the top i guess.

This is really pansy like but i also think this is just unfriendly to gameplay… why should the guy sitting in back of map just get an increased reward for taking a shot he’s going to take otherwise.

And i specifically reference a back mapper considering if you’re in the fight you should be wiping squads and people left and right regardless… extra points do not matter in that case.

And if that player getting 20 kills isn’t already a target for you then why should you be given an incentive? The incentive is in the kill itself.

ON THE CONTRARY… this would be a nice hint at the “buzzkill” medal from call of duty where killing a player on a streak would give you extra points as your idea says.

you mean…

just camp next to a corner and wait for the good player to show up?

should we really reword that kind of behavior?

beside.

as adam said, you cannot quite tell who is who beside the kill feed.

it’s not like you cannot make score in this game either way and you need to resort to start a witch hunt for a single or couple of players.

2 Likes

You see MG or a tank mowing down your infantry. That’s your clue.

Then playing the objective or building rallies shouldn’t be rewarded either. If you want to win you will do it anyways.

For me points are a treat for players the same way snack is for a dog. Player does a thing, you say “good boy” and toss shiny at him.

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Yes, exactly. Because standing still doing nothing is well worth those extra 5 points.

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Then I’ll target him because he’s a threat to me. Not because of some artificial point rewards that I don’t even know if I’ll get or not.

Your suggestion would only work if you could clearly and conveniently see that you would get an increased reward for that particular soldier.

And since that’s not the case, then your argument is simply illogical.

well, if you reward something,

chances are, it will increase people doing it.

but then again, capturing the objective and killing people in the process might also be a wild concept for some people.

i don’t really see the benefit of getting points for dispatching me or other players whom gets a good score. ( although i must admit. lately i’m not playing too good. cause i kinda have no reasons to )
but this whole idea it’s kinda counter intuitive and will lead to targeted witch’s hunt.

again, do we really need it ?

Great, now you get some extra points for effort.

Picking on words. Yes, it won’t magically cause the whole server to run after a guy. But it will reward players for elimination of threats and that’s the point.

shouldn’t that come regardless of who you kill?

are sentences and quotations slightly better? :sweat_smile:

planetside had a similar system with bounties.
kinda weird.

and did lead to targeting some folks.

but there was even more crazy because you had small tones etc when getting fired by said bounty.

i just don’t see it ever working on enlisted.

like, are you trying to increase xp gains?
then team play should be the answer.
but then again, we’re talking about enlisted playerbase. so good luck with that either.

But it’s not going to encourage me to do anything. Especially when the soldier I just killed only has 19 kills instead of 20, and thus I don’t get rewarded for killing him.

Why should I even care about something like this if there is no real way to easily and conveniently find out whether I will get a reward or not?

No? Killing MG nest mowing down your troops is far more important than killing a dude sniping in the back with 0 kills.
If we want ppl to do something, it should give exp as reward. Otherwise remove exp for rallies and objectives and see the world burn.

I don’t want to add any markings because ppl will wait for the enemy to make those 20 kills and that’s the opposite of what the system is meant to achieve.

It’s meant to be an extra reward for killing a major threat. Just a nice bonus for doing good work, not a new meta in farming points.

1 Like

now THAT’s an interesting idea.
but not much practical either.

i’m afraid it wouldn’t do much beside shifting and kinda forcing most people to just farm damage on vehicles or medkits / healing mechanics.

or build even more AT and farm enemies on the points and vehicles.

so to my understanding you want more xp?.
well, xp is more of a thing that comes whenever you do something.

killing and dying unironically is the loop of this game for the ever green source of income of xp.

it’s a thing we had to come to term a long time ago.
lives are worth peanuts.
yet it’s taking the enemy lives while dying as much as possible in the meanwhile is how you make tons of xp.

either that… or shoot down airplanes.
as well as shoot down airstrike planes of the opponent team well after they deployed the bombs and still get the xp.
i guess " fair game ".

No, I want ppl to kill priority targets. Like camping tanks, good pilots or simply good shots.
A small exp bonus feels like a good way to do this without breaking anything else. Or at least I thought so but apparently it will summon an eldritch horror or something.

but why.

i know the averange joe prefers to either sit and camp with a sniper rifle, or … whatever they do at the edges of the map.

but shouldn’t you be the one doing it ?

like, as much victory cannot be always achieved alone, it’s how you do the most with it.

enlisted taughts everyone that self individualism and occasionally use your teammates as body attrition to cap points faster " is the way ".

as much i’m always open for new ideas believe it or not, i don’t see what incentive is there for others to take.

like, i doubt timmy with his sniper rifle will get that tank either way.

i doubt joe on the edges of the map will either.
but if it’s an airplane, he might just… camp and wait to destroy as many airplanes as possible without contributing much. so, one less in the air for the team, the either on the ground. but that guy on the airplane will inevitably just come down and do his things before he gets considered a threat again.

there isn’t always " one major threat " but many and often changes form.

idk.

if it’s too great, then you would oversight more things and turn it into a witch hunt.

if it’s small, i doubt much will change.

well, i rest my case.
i guess time to let the people speak and top brasses decide.

I know teamplay in enlisted doesn’t exist. But I’d rather fight it than join it.

Worst case scenario you will get a pat on the back for doing your job. I don’t see how this is something wrong.
Best case scenario, ppl will actually shoot at dangerous things.

I’m willing to risk.

1 Like

IMG_9500

DO NOT KILL 7 OF 9!!