Revise the Silver Chests

Silver Chests: Unfit for Purpose — Here’s How to Fix Them

Let me start by repeating something I’ve said a few times before:

  • Silver Chests do not help veterans. Sure, they’ve got the silver to spend, but they’re also the players most likely to already own the old event rewards.
  • Silver Chests do not help new players either. They’ve missed all the old events, sure, but they also don’t have the silver to waste. Right now, Silver Chests function more like a trap for newer players, who would be much wiser spending their silver on progressing through the game instead.
  • The only group Silver Chests currently serve are players who’ve completed the tech trees for the faction(s) they’re interested in, and now have excess silver no longer going into weapons, soldiers, or vehicles—but who haven’t been playing long enough to own most of the older event content. That’s the boat I’m in: I started playing last summer and I’ve already finished all the trees I care about (add Britain/Commonwealth as a proper subfaction already btw).

“Veterans Boxes,” my front bottom.

So it should be pretty clear: Silver Chests, as they currently exist, are completely unfit for purpose.

Let’s also not forget why these boxes were introduced in the first place, to give players who missed out on past events a second chance at those rewards. But they’re not doing that. I’ve probably sunk over 750k silver into them and have barely gotten anything worthwhile… unless you count the same clucking deer, fox, and fish decals over and over and over.

The chests, in their current state, are not fit for purpose.


1. Prevent Brand-New Players from Buying Chests

New players should be protected from shooting themselves in the foot. For example, maybe require reaching Tier 3 research in any tech tree before being allowed to purchase Silver Chests. Whatever the solution is, it needs to stop new players from making unwise purchases that could stall their early progress in the game.


2. Remove Soldier Callsign Orders

I hate these, I genuinely hate these. I’d rather get nothing than keep getting them. Look at how many I’ve already got:
Callsigns
I don’t even have 160 soldiers across all factions combined. In what world am I ever going to use them all?

These should be removed entirely, and that 9% drop chance redistributed across the remaining, actually useful reward categories. That alone would make the chests feel less like a scam. We get enough of a trickle of these from every Battle Pass season, we don’t need more.


3. Double the Amount of Soldier Appearance Orders

I’m always looking for more of these, and I never have enough. And that’s without even having a full dream British/Commonwealth faction to kit out.

Ten per drop just isn’t enough. It’s barely enough to outfit one soldier with new torso and leg pieces in a single campaign. Compare that to five Callsign Orders (which affect one soldier each across all campaigns), and the imbalance is obvious.

On a related note: Some players have suggested merging Appearance and Callsign Orders, and allowing them to be sold back for something, even if it is as little as just 1 silver each (you can be more generous can’t you?). I’d love to see that considered too.


4. Introduce a Way to Guarantee Higher-Tier Rewards

Here’s my personal gripe: I have zero interest in playing the Soviets, and yet, guess which faction 80% of my rare drops have been for?

I’m not exaggerating. Here’s what I’ve pulled so far:

Soviets

  • 3 Event Squads
  • 1 SMG
  • 2 Pistols
  • 1 Sword
  • 1 Tank

Literally Everyone Else Combined

  • 1 Squad
  • 2 Tanks
  • 1 Sword

This kind of lopsided RNG makes the system feel pointless. So here are a few potential solutions:

  • Add a pity system (e.g., every 20 chests guarantees a major reward, with the player able to choose what it is)
  • Let players choose a preferred faction for reward targeting (either by adding faction-specific chests, or letting players select a faction at the time of reward)
  • Or just make good drops more common. With enough volume, eventually I’ll get something non-Soviet by sheer chance, right? Right…?

5. Separate Swords, Pistols, and Hammers From the “Weapons” Category

There’s nothing worse than reading the top of the screen that you’ve recieved a new weapon… only to get another hammer.

Group these into their own “Sidearms” category, and make the chance of pulling something from either Weapons or Sidearms category equal. At least then, weapon drops would actually feel like weapon drops.


That’s All From Me (For Now)

I’d love to hear what the rest of you think. How would you improve the Silver Chest system? Do you agree with my suggestions? Got better ones?

I’ll keep updating this post if I think of anything else, or if good suggestions show up in the replies.

Cheers!

14 Likes

I completely agree with most of this.

This should definetly not be implemented

Perhaps they should just implement 4 seperate boxes, one for each faction?

I have over 1,000 callsign orders from the lootbox and I have only ever used 4

I. Hate. Them. So. Much.

3 Likes
  1. Sure it harms new player experience. However there should be event that would give 10 boxes for each player a week including new players. It would give them some taste and not hinder their progress as we both know how much silver is lagging behind xp (even when you have premium time and multiple premium squads/vehicles)

  2. They should get merged with appearance orders

  3. Agree

  4. Agree about pity.

  5. Also weapon drops should get normalized why are melee weapons and pistols or stupid hammers even have higher procentage of droping? It’s not fair. Halloween crap + hammer reskins need to be removed from weapon drop and added as bonus drop as they are not new weapons (so you would sometimes get 2nd drop) instead of one.

There should be also added Golden Chest with 3% chance of dropping and give you chance of giving you previous BP Weapons, Soldiers and Vehicles. 1% for each category so you will be only getting 1/3 of weapons compared to weapon drops.

gold-weapon-box-enlisted

Speaking of Weapon drops, merge them with Weapon upgrade orders, Same need to be added for the Vehicle drops. Offer two drops in one stop filling drop pool with trash that gives you less silver than most common reward (as you can drop 100k silver)

4 Likes

image
I’m almost the same used them only few times they are just worthless

2 Likes

Why? Aren’t protections for new players a good thing? The only argument I can come up with against implementing any such system is that it distracts developers from making other changes…

That’s what I meant by “faction specific boxes”.


Could you clarify? I can’t tell if you mean you should both be getting a new Weapon/Vehicle and a associated Upgrade Order, or if the chests should no longer be droping them at all? It would be unfortunate if you meant the latter, I like getting them (though over time they do become less and less useful as I have purchased and upgraded almost everything I want for my two main factions, but I am still building a reserve for a future propper British subfaction).

It should be merged and drop both at same time. Since my suggestion is to add Gold chest with drop rate of 3% it wouldn’t really hurt your chances of getting weapons/vehicles. Also Vehicles should also have drop rate increased to 3%. There are no point in punishing you and giving just upgrade orders as they are pretty much a dead weight and another obstacle to get actual meaningful stuff. They are worth 10k silver at best when you are lucky.

3 Likes

My current opinion on the mystery box.
image
It’s just been a complete waste of silver
in my honest opinion.

4 Likes

New players likely won’t have a lot of silver anyways and items at low tiers don’t cost that much silver anyways and it can easily be re earned. It’s their silver and therefore their choice what they spend it on, we shouldn’t completely prevent them from buying lootboxes, perhaps a warning before they buy them, but they should still be able to.

Grinding to tier 3 can also take a while, if this were to be implemented I would suggest basing it off how long they have played the game.

1 Like

Fair enough, it was just a suggestion of how the protection could beimplemented. My main overall ask was just “make sure new people don’t screw themselves over, thanks”.

Though this is rather my point… the silver is precious, they need it on other things more than the chests… You’re always progressing faster in the TT than what your silver allows.

1 Like

It just depends on how lucky you are. Im assuming that you haven’t gotten anything you wanted from the lootbox, otherwise I doubt you would be posting this

The problem is that the chances of getting anything good is very small (1% for a squad) so while a few people somehow manage to get tons of squads and weapons (including @OggeKing, even if they aren’t the ones he wanted) while most people get nothing, or very little. I myself have gotten 2 squads and a few smgs, which more than many people. The lootbox has good potential, there are just many things that need to be changed to make it better, unfortunately, at the rate things are currently going in enlisted, nothing will be changed :frowning:

1 Like

Dropped 300k tonight…

4 portraits, 1 vehicle decal, 1 crap tank, 1 pistol, a handful of soldiers, and a ton of boosters and appearance orders.

I swear the odds are stacked against me… Lol. :slight_smile:

#GambleAware

2 Likes

I bought 9 boxes today, I got another US tank, which was immedietly followed by another pistol for the Soviets (I swear the game wants me to have perfect parity or more for the Soviets vs everything else), another five clucking callsigns, 2k silver and the rest 50% boosters…

1 Like

This is a good point, maybe we could implement a system where players who have been playing for less than, say, 1 or 2 months or something can’t buy lootboxes, but rather obtain them in some other way? Multiple ways come to mind:

  1. Give them like, 10 free lootboxes

  2. A chance to get them in the daily reward for logging in

  3. (My personal favorite) Through challenges that must be completed, each one giving the player a lootbox, This can be a good way to teach new players how to play the game, with challenges such as building a certain amount of rally points, marking a certain amount of vehicles etc…

  1. Not so sure about this. All it will do is give absolute noobies a chance to get BRV squads, which will lead them into a complete kerb-stomping in their early matches without realising their mistake.

  2. I can get behind this.

  3. Adding them to the daily challenges in the BP would also be pretty welcome.

2 Likes

Of course, if I had got anything of value I wouldn’t have posted this. Good assumption. :rofl: From what I read, not many people are getting anything of value. :wink: