Silver Chests: Unfit for Purpose — Here’s How to Fix Them
Let me start by repeating something I’ve said a few times before:
- Silver Chests do not help veterans. Sure, they’ve got the silver to spend, but they’re also the players most likely to already own the old event rewards.
- Silver Chests do not help new players either. They’ve missed all the old events, sure, but they also don’t have the silver to waste. Right now, Silver Chests function more like a trap for newer players, who would be much wiser spending their silver on progressing through the game instead.
- The only group Silver Chests currently serve are players who’ve completed the tech trees for the faction(s) they’re interested in, and now have excess silver no longer going into weapons, soldiers, or vehicles—but who haven’t been playing long enough to own most of the older event content. That’s the boat I’m in: I started playing last summer and I’ve already finished all the trees I care about (add Britain/Commonwealth as a proper subfaction already btw).
“Veterans Boxes,” my front bottom.
So it should be pretty clear: Silver Chests, as they currently exist, are completely unfit for purpose.
Let’s also not forget why these boxes were introduced in the first place, to give players who missed out on past events a second chance at those rewards. But they’re not doing that. I’ve probably sunk over 750k silver into them and have barely gotten anything worthwhile… unless you count the same clucking deer, fox, and fish decals over and over and over.
The chests, in their current state, are not fit for purpose.
1. Prevent Brand-New Players from Buying Chests
New players should be protected from shooting themselves in the foot. For example, maybe require reaching Tier 3 research in any tech tree before being allowed to purchase Silver Chests. Whatever the solution is, it needs to stop new players from making unwise purchases that could stall their early progress in the game.
2. Remove Soldier Callsign Orders
I hate these, I genuinely hate these. I’d rather get nothing than keep getting them. Look at how many I’ve already got:
I don’t even have 160 soldiers across all factions combined. In what world am I ever going to use them all?
These should be removed entirely, and that 9% drop chance redistributed across the remaining, actually useful reward categories. That alone would make the chests feel less like a scam. We get enough of a trickle of these from every Battle Pass season, we don’t need more.
3. Double the Amount of Soldier Appearance Orders
I’m always looking for more of these, and I never have enough. And that’s without even having a full dream British/Commonwealth faction to kit out.
Ten per drop just isn’t enough. It’s barely enough to outfit one soldier with new torso and leg pieces in a single campaign. Compare that to five Callsign Orders (which affect one soldier each across all campaigns), and the imbalance is obvious.
On a related note: Some players have suggested merging Appearance and Callsign Orders, and allowing them to be sold back for something, even if it is as little as just 1 silver each (you can be more generous can’t you?). I’d love to see that considered too.
4. Introduce a Way to Guarantee Higher-Tier Rewards
Here’s my personal gripe: I have zero interest in playing the Soviets, and yet, guess which faction 80% of my rare drops have been for?
I’m not exaggerating. Here’s what I’ve pulled so far:
Soviets
- 3 Event Squads
- 1 SMG
- 2 Pistols
- 1 Sword
- 1 Tank
Literally Everyone Else Combined
- 1 Squad
- 2 Tanks
- 1 Sword
This kind of lopsided RNG makes the system feel pointless. So here are a few potential solutions:
- Add a pity system (e.g., every 20 chests guarantees a major reward, with the player able to choose what it is)
- Let players choose a preferred faction for reward targeting (either by adding faction-specific chests, or letting players select a faction at the time of reward)
- Or just make good drops more common. With enough volume, eventually I’ll get something non-Soviet by sheer chance, right? Right…?
5. Separate Swords, Pistols, and Hammers From the “Weapons” Category
There’s nothing worse than reading the top of the screen that you’ve recieved a new weapon… only to get another hammer.
Group these into their own “Sidearms” category, and make the chance of pulling something from either Weapons or Sidearms category equal. At least then, weapon drops would actually feel like weapon drops.
That’s All From Me (For Now)
I’d love to hear what the rest of you think. How would you improve the Silver Chest system? Do you agree with my suggestions? Got better ones?
I’ll keep updating this post if I think of anything else, or if good suggestions show up in the replies.
Cheers!