Revert Machine Gun Overheating

Machine guns now barely last two seconds of fire. Terrible.
Please revert the heating to before the wallbang changes.

40 Likes

The whole tank MG/Autocannon overheat was never asked for
Nor is it welcome

33 Likes

why did they change it again? i really want to know since the MG changes happen very close to when a certain asianic nation was getting fucked by a certain HMG

6 Likes

Now you can’t fire any tank MG for more than a couple seconds other than the DT in the Soviet ones

5 Likes

The reason they do this is to try to please the pewpewpew players in the 200m CQC fight

because they will cry that everything too OP besides laser gun

17 Likes

GiB bIgGeR mApS
it wont be a walking simulter if we can shoot at enemys form 400 meters

5 Likes

In fact, the British 7.7mm machine gun is also very slow to overheat, and as for the Japanese tanks, their machine gun magazines only have 20 rounds, so they do not overheat at all

2 Likes

Pintles on US tanks are completely unusable now
MGs on vehicles in general are utterly unusable

NOT A SINGLE PERSON ASKED FOR THIS
Only changes to SPAA in THE PACIFIC
Not across the game

4 Likes

Also the delay the overheating of 20mm guns such as the flak or tsh-20mm of the t60 and the panzer 2.

They can barely shoot 2 seconds

1 Like

Depends on map design.

Tanks are a very powerful support tool, and in the right hands will wipe squads non stop from a distance.

most Handheld AT weapons in the right hands however are also incredibly great at taking out tanks and will often one hit kill at more than 100 Meters distance.

All of this means that the already artificially weak tank MGs + the new HE ricochets turned tanks into a much weaker version of themselves. Truly no one asked for this.

2 Likes

Only weird updates and weird system changes show up as time goes on.
I don’t know what they want.
it’s just sick