Dear developers, a pay-to-develop challenge: I’m willing to pay 5 enlisted golds each time to reveal the bots plus percentage of match length the users were actively in-game. I would not use the “Reveal bots” all the time, but probably 1-3 times weekly.
It would make it easier to understand if totally lost matches are because all players were newbies or because there were no players.
Also if there are only 4-6 real players vs. a lot of real enemies then I think it would be fair play only if we received a warning about that. A squad of 4 working together in lone fighter has a better chance together, and such a warning might trigger a different gameplay. If it’s the last 200 tickets we realize the lost cause then it’s too late to adjust.
frankly if the game dont have too many player the dev have to find a way to make more people play the game not add more fake player(bot) to hidden this +1 for me
you can just check scoreboard, if a player/bot has more or less the same amount of kills and deads (or more deaths than kills) then he is a bot 95% of the times. Like, not many people are so bad at the game that for each soldier they kill they lose full squad. For Lone fighter is different, but many times there isnt even enough people to full your squad so it gives a good indication
Yes, my main target was LF. But there are weird games on squad conquest as well when all three points are continuously capped either by us or by the enemy, and I know some players leave conquests early.
I agree it should be non-payware but I don’t really care currently. If they do their best to hide the bots, I don’t think they are willing to reveal it for free, and then even a payware version helps my struggle for survival in LF, let alone mental health. Then we can cry to “nerf” the price next round.
Being fourth best player with six kills in twenty minutes of being sniped, bombarded, tank-suppressed, artillery-fired or all four simultaneously is just… Humiliating. Even a position of the one before the last would have felt better than #4.
Are we really so totally insecure that we have to know why we lost ?? … And would knowing this information really be the reason why a match was lost? Just accept the loss and move on …
Ok that single sentence sounds like I’m mourning my losses, nice. (I’ll get over it man, I can bear the losses I promise. )
It’s also about suspicious wins. When the game feels unreal. Too easy or too hard or just weird, making some LF games a bad experience, others much more fun than squads gameplay. It can be the excessive amount of artillery/bombs or the lack of it, a much better team on the other side who actually play together, a single very good player here or there, or the amount of bots. Did not play enough to say for sure.
I’d like to know what’s the difference between when I enjoy it and when I don’t, when it’s not my current performance but the environment. And this suggestion would give one of the possible answers.
It would be nice if not only you can see on the scoreboard who is a bot and who is a player during and after the game, but also be able to see on the kill feed who is a bot.
I think that directly the devs shouldn`t put human names on the bots, that try to hide them is irrespectfull for the players, they should put names like “bot 1”, “bot 2” .
Should they take away the scoreboard completely so that you’d be willing to pay 5 gold every time you want to see it? Hell no. Hidden bots should not be a thing. Deception and obfuscation of any kind coming from developers should not be a thing.
What they should do is give bots obvious names if they absolutely have to include them, but at the same time make sure that they only get added as an absolute last resort. A counter for the number of players currently online would also be useful, but at this point I don’t think I’ll believe any numbers they show.
While I more or less agree with you, I’m willing to accept the fact that they need money for development, the pay-to-win squads are frowned upon, also that information is money, and if it’s free then you are the product. So after all that bullshit I just wrote, I don’t care how we get over bot and bomb hell, but I wish to be killed properly, not massacred, and if I get killed badly repeatedly, I wish to know why that happened, including bots.
Instead of reducing bot count and advancements in team communication for proper LF teamplay, we have no idea who is bot and who isn’t, and with the new changes it will just get worse, we won’t even know who is enemy and who isn’t. I can’t mute Admiral Ackbar’s “It’s a trap” sentence whenever I’m forced to capture a 15m x 10m zone that is being bombarded the instant I get nearby, with teammates unable to exit a building or enemies unable to enter a closed door or get through sandbags, same sandbags dissolving when a smoke grenade passes by.
If they give bot-lead squads/bot lone fighters icons next to their name, OK for me. If they display the names of each real player on map or give bots appropriate names, that’s also OK. If they give me a button behind paywall that does not change the gameplay any way and I pay for it a very small amount of money whenever I use it or unlock for a period of time, that’s also OK for me, if it gives me advanced statistics like “this guy played 20% of the game then deserted, the other guy did not even start the game, the third one is a bot, and same for the other 8”. Scoreboard is a core thing, detailed stats are not necessarily.
But you are right, bots should be more visible, and should have been so from the start. It is known they are among our comrades and fun to shoot at but causing pain sometimes when left alone, so there’s no point in hiding them.
They’ve created this problem that didn’t need to exist, there’s no reason to reward them for solving it. Paying for others to stop doing bad things is not entertainment, it’s extortion.
I could have stayed silent as I do want this solved and I don’t mind giving money for a good product. However, this extortion-like approach has been getting more and more prevalent within the gaming industry so I felt like I had to say something here.