My buddies definitely prefer Tunisia compared to most of the other campaigns. However, we’ve noticed that several explosive weaponry (aircraft bombs, Field Guns, and occasionally grenades) are unreliable. Sometimes they work just fine, other times its hit markers like crazy, but no kills.
A guy from group finder jumped in with us for a bit and said that at one point it was nerfed or something, but Artillery was not. IDK if this is the case, as I wasn’t around when Tunisia was getting changed around.
If there was, the devs should re-evaluate that decision IMO. If not, a look into the issue would be appreciated.
Explosive work RNG in all campaigns sometime a granade do 30 kill other time kill only 1 same for artillery and tank HE
Is Not so bad better than be a ww1 normal day, but i dint shit on a Explosive range check by dev it got changed a lot of time and for sure is full of bug and spaghetti code
I hit a cluster with a field gun, and about 50% of the time it takes the whole cluster and then some, other times it hits the same spot with same distance to targets and it only pops up hit markers.
As far as aircraft, both the 100lb bombs and the 1000lb pound seem to do next to nothing. I had my buddy spotting for me and he even sees them hit in and near clusters as well as on tanks, yet to no avail.
Its like part of the blast its not even registering. I thought at first it might just be people using 35% vitality, but even bots it happens against. Its also happening to my buddies, so its not a connection issue.
I figured I’d check as its the only campaign that we’ve really had an issue with it. Normandy, Pacific, and Moscow all seem pretty on point with it. Usually.
The AT cannons are both from Normandy and the PAK is available accross four campaigns. HE is known for being ridicilous weird from time to time on cannons. This is not just an issue in Africa.
The devs didnt change any stats or numbers in Tunisia apart from the cap and ticket numbers.
50kg bombs are weak in general. It requires a lot of skill and luck to kill a decent chunk. Tunisia makes it harder to kill inf plebs becauuse usually inf isnt that crowded unlike in other campaigns. They use the exact same weird dmg model for bombs.
The 500kg bombs are basically 250kg bombs with extra dmg within the blast radius but with not additional range. We should also consider that unlike in Normandy, planes here only have one, at best two 250/500kg bombs which ofc is on a different level than having four or six of those fuckers. Those things alone, especially the 500kg, are pretty good at killing tanks but they are limited effective at killing inf. And even in Normandy planes (and tanks) get a lot of assists implying that they do not kill their targets all the time even if they are in range to get hurt.
Or you just miss a lot.
I would like to know how your “friend” is able to spot AI only squads. In case they are controlled by AI players, they can still use the +35% vitality perk.
A usually implies that it doesnt work correctly either.
Well… planes like Ju-188, A-20G and P-47D (armament) should be removed, all refilling zones adjusted and then we should get proper bomb damage models.
Right now anything, starthing with sandbags, wires, broken cars will block any bomb damage, thus bombs are ranging from being completly useless depending on the vehicle and also potentially useless depending on the map.
I can live with strong CAS if fighters wouldnt suffer from weird dmg models/ low troll dmg cannons and mgs and if AA wouldnt be so painfull to use against planes.
And the Ju needs to have realistic turn rate. This is judt ridiculous.
I’m curious if you are on PC or console, as it seems you are having a considerably different experience than what I am. That said:
I understand that. I have used field guns in all the campaigns. I usually main engineer squads and aircraft. However, a lot of the terrain is different amongst the different campaigns, which CAN change the effectiveness of the field gun. However, when I’m hitting the objective that is a flat open area with a bunch of guys clustered up on it, I would naturally expect the result to be the same, like you are saying. However, it seems that when hitting a group of infantry in Tunisia, there is a lot more inconsistency than there is in Normandy for example.
One of my buddies pointed out it almost seems like an effect of fragmentation or direction of blast perhaps? Where in Normandy for example, a lot of the area that gets hit is non-destructible terrain (concrete, hard roads, rubble, etc.) places that don’t deform when hit with explosives or a shovel. In comparison, a lot of the area getting hit in Tunisia it leaves craters. Perhaps its counting as a hit inside the crater rather than the initial surface, therefore obstructing a lot of the force?
(Just trying to figure this out, and if a double check by the devs is worth it.)
I know they are the weakest of bombs dropped, however, your statement about infantry not being crowded, I have to greatly disagree. One of the reasons we play Tunisia is for the SWARMS of enemies coming over a hill in a fairly dense cluster. In fact its the biggest swarms we have seen in any campaign.
I have NEVER seen the 1000lb bombs do well. Even dropped with high precision, they don’t seem even as strong as the 500lb bombs. I have used the A20 on Normandy extensively, and can usually land bombs directly on or next to tanks, so its not an accuracy issue. Meanwhile, using the Dauntless in Tunisia, I land the 1000lb bomb near tanks or infantry, and it seems to do almost nothing. I have my buddy spotting for me to tell me where I hit, and it hits where it should, but to no effect.
There are 2 ways to tell if its an AI only squad. The easiest way is to check the name that pops up when you kill one. There are often names you can easily tell are bots. The other way is if they are all running together, without a “lead”. Considering the AI follow a player, you usually will see a lead player with a group of AI behind him. If there is no lead, they are all just grouped together, chances are very high that its a bot squad.
Most of the time the AA seems to be pretty effective against planes. Other than turn speed, which can usually be remedied by placing the turret on a line from where they are making passes, I don’t seem to have trouble. Fast fighters can be tricky to hit, but thats just the game.
Shells and bomb and grenades work better on hills and rooms etc. because this helps them to spread their fragments. Depending on the angle you may survive close bombs and shells because the fragments of the bomb sprayed mainly to the opposite direction.
40QF is weak, 75mm is fine.
Unless those areas are bunkers this is weird because terrain in Normandy can and will definitly deform as well if hut by arty, bombs or shovels.
Otherwise yes bomb physics.
Tunisia often has flat area and even you stated this.
The A20 and the idk what plane was in Normandy are not the same. The A20 has four bombs which it drops pair-wise and drop bombs in small and crowded areas, sometimes even hills. The idk plane in Tunisia has two bombs which it doesnt drop pair-wise and Tunsisia has 'bigger" playable areas and mostly flat areas, which is bad for most people as they dont dive properly.
Well. Idk how much credibility a friend has which spots stuff from an untold distances nor dare I ask if he knows in what angle you dropped the bomb and wheter both infantry and tanks were actually close to the (right) blast range.
So he was even able to distinguish betwen bots and real players while spotting where you cant spot the names unless you kill someone?
Huh.
He is able to spot this the whole time but fails to spot the correct angle of your bombs?
Huh.