Rethinking of fighter planes

Some planes in our game need to be redesigned, they have the opportunity to use additional weapons.


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At the moment, these aircraft are useless due to the lack of bombs or additional guns, but unlike the spitfire, additional weapons can be mounted on them.

Just a reminder, the Americans are pumping it now and it’s rank 4 and 3


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Custom mounting, like war thunder, is still far away.Or any planes can have bombs or rockets

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yeah like i want to give my Soviet Berlin premium plane the P-63 the Setup 1 of 3 x 250 kg FAB-250sv bombs

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while we are at it can we remove the stupid 1 fighter 1 bomber limit and just have a 2 plane limit?

its utterly stupid to have such a limitation when players only get 1 vehicle slot for free

we don’t see a stupid 1 tank destroyer 1 tank limitation for ground

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Well, fighter should be use to deal with enemy planes, giving them better air to ground weapons would remove the point of attackers. I think that there is already enough plane cycling in high tier battle.

the fifth slot could be purchased when you are in VIP…
It would cost 500? gold?

I also think that, the whole risk vs reward system for Air to Air combat has to be thought through again.

Given how much of a PIA CAS is to many players, and the fact that there are quite a large number of fighers in game with no bomb load, then an alternative is to consider massively increasing the silver and XP award to fighters and attackers for shooting down other planes.

So attacking ground targets gets you X silver and xp. Whilst shooting down an opponents capability that falls within your remit to counter should give you 5 or 10 times X.

In that way two issues are resolved,

  1. ppl are using aircraft to interdict each other and limit the amount of pain on the ground.
  2. The aircrew progression and making money using aircraft are both now viable options for players.

Irrespective of certain characteristics which give various planes advantages, even the crappiest BR I plane can take down a BR V plane if you get close enough and get rounds on target. That’s a good thing and should be retained from WT with as detailed a model as they can manage.

There are already some good 2 v 2 battles that I’ve been involved in particularly in the higher BR games.
The challenge for Gaijin is to ensure that the flight models and damage are as realistic as possible, and that fighters have a viable way to make money other than strafing ground targets which quite often has some dubious outcomes and just sets up the fighter for being shot down when they commit to ground runs.
Many fighter players in particular could happily be flying CAP and denying enemy CAS knowing that for every plane they shoot down they will get a piniata of XP and silver.

like fighters with some CAS capability. Even a pair of 100lb or 50kg bombs is welcome as, if well placed, they can destroy many tanks and can kill some infantry. If I’m in a fighter, other planes are my priority and I’ll dump my bomb load if necessary to deal with aircraft.

Without this ability, I think you’d see MORE plane cycling. I’d only spawn a fighter on a map where I was confident there’d be a LOT of air traffic. Otherwise, I might spawn one to deal with a pesky CAS opponent but would have no reason to do anything other than suicide after that so I could get back to helping my team. If I can haul a few bombs or rockets, I have reason to stick it out and see how things go for a few minutes.

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Yes, fighters must farm infantry as it stands.

I had basically settled on the Yak-7b as my plane of choice (despite having higher-ranking planes unlocked) since it was the best fit for me. However, I could hardly earn EXP if I didn’t glue my eyes to the screen regularly, waiting for infantry to render so I could snipe them with my machine guns.

For now I’m forced to play the P 40 E 1 for the 250 bomb which I can drop on infantry from relatively high up just to grab some EXP from it. The MGs are worse in that they have more bullet drop, but at this moment, dogfighting only really exists to secure your stomping grounds for farming ground targets.

However, increasing EXP for air-to-air kills is no solution to that. Like I said air-to-air combat already IS a priority, adding more reward would just be an extra next to the ongoing infantry farm.

The real issue is that there aren’t enough air targets unless the enemy has a lot of pilot players, and if there are, your MG ammo pool is way too low to stay in air-to-air combat for long.

I can’t offer a definitive solution to this issue though, since more planes means fewer players on the ground - perhaps too few to make ground combat engaging.

So how exactly are you disagreeing with me in one part of the response and then coming back to the same conclusion in the second part ???

IF you think about it long enough, the solution makes sense.

Sure there may never be enough Air to Air targets and you can always go back to doing things the way they are now, pecking away at the scurrying infantry with your cannon and MG.

However, when there is an opportunity to get into Air to Air, that pays you 10x what you peck away at for 5 min and get more XP in the process, then chances are you will be more attentive to other aircraft.

As it stands the number of times that I’m in an attacker only to have 2+ planes chasing me whilst our fighter continues on his merry strafing is just frustrating - but you can’t blame them for trying to get as much XP as they can, and there is more to be found on the ground than in the air.

If you at least incentivise the broader majority of the fighters out there to focus on air first and ground 2nd the amount of CAS might actually decrease or at least be less accurate as you have to conduct it under pressure.

The reason we disagree is that our experience differs.

Your ally did not prioritize air-to-air.

Me, and most of my enemies, DO go for air-to-air first.

This is why you see the need for an EXP incentive to get your ally to fight the enemy planes, whereas in my matches players already do this to secure their own survival.

I think the issue you truly have here is that you cannot mark airplanes (the way you can mark ground vehicles). Your ally must not have known that you are being chased since the enemy planes weren’t on his interface, and you had no way to let him know about them.

All Fighter planes should have some ground attack ordinance.
But weapons should stay reasonable, no fighter should have more weapons in terms of destructive potential than attacker planes in the same BR.

P 63 and k4 are on br 4-5, I don’t think that’s a problem.

Ok I understand, but your experience, particularly if you’re playing with a regular team is skewed in perception. Most players that I see in pick up games do not understand properly how planes work, much less think about the team. All they understand is that they have to kill shit to make XP, so if the air battle was a bit better designed and incentivised they might change their behaviour somewhat - but that needs the carrot, and the carrot needs to be tied to the squad progression.