Respawn + rifleman squad purpose

I would like to make overhaul of current respawn system. Main problem is that it forces you to use squads even if you don’t need to. For example if you have AT squad you are forced to use it (assuming all vehicle slots are occupied) even if there are no enemy tanks. When your AT squad will die the enemy will spawn in a tank and you won’t have access to the AT squad because this is how the universe works.
My suggestion is to give squads a time after which they will be accessible again and give acces to more squads during a battle (maybe 5-6). To avoid abusing sustem and prevent people from waiting 5min to respawn (numbers are not final) in their favourite squad I would aslo add time (10-15s would be enough I think) in the spawn screen after whitch the game will force spawn you as first accesable squad on your list.
Or just give acces to 5 squads instead of 4 and leave blockade of only 2 squads.

Rifleman squad is purposeless, even devs admitted it during Normandy campaign as there was no rifleman squad. My proposal it to give it very low time to respawn (in system descriged above). So it’s accesable almost always.
My other proposal, that can be implemented to the current respawn system, is to make rifleman squad 5th accesable squad during a battle. It wouldn’t take one of 4 slots we currently have and would be alvays accesable as respawn option.
So basically make the rifleman squad a cannon fodder.

3 Likes

I do like this system as thks way people that die too much will at some point get locked out of playing for a while, to prevent them from draining too many tickets.

At the same time, new players won’t have 5-6 squads to equip, and it also heavily limits vehicle mains

Yes, vehicles are the biggest problem. I guess it can be solved by adding more vehicle squads.

New players won’t have access to 5-6 squads but many people want progression system changed so I won’t give any solution to this problem as it may be outdated next week.