At least physics should make sense and instead we have soldiers with PTRS 41 (20 Kg) or PTRD 41 (17.3 Kg) being unable to run while, on the other hand, supersoldiers with ROKS 2 or ROKS 3 (23 Kg) run almost as fast as a rifleman. This applies for any other campaigns, movement based on weight should be consistent.
Meanwhile soldiers are like matchsticks soaked in gasoline which makes the gameplay at times annoying. Ideally only direct fire from flamethrowers or being directly hit by a molotov should cause immediate ignition while merely being near a fire should cause ignition after 7-10 seconds.
20 Likes
Maybe a mechanic of fire developing caould be considered: after running on a fire for a short time (maybe 1s), the soldier is “partially ignited” and start causing smoke blur eye sight, slightly decrease of firearm accuracy, and no or very little injury. If the soldier do not extinguish the fire after several seconds (maybe 7-10s) or stand on fire for longer (maybe 3 seconds), the soldier is “fully ignited” like what is in game now. “Partially ignited” should take less time to extinguish fire.
14 Likes
I say leave them as they are, they are great fun 
1 Like
I for one use the flamethrower as first choice in every assault as It is devastating. Having said that, I can count the number of times I’ve seen someone else using it on one hand.
I do want the catching alight immediately from standing near a fire removed, but I don’t know about limiting the flame trooper
3 Likes
Let’s say that improving inflammability mechanics should have a higher priority than making adjustaments for flamethrowers. You catch fire too easily, like by just standing near a truck set ablaze. This can be quite frustrating when it happens frequently in the same match and in key moments.
I can tell this morning Keofox in the russian section said they are working on flamethrowers but without giving details. Maybe limiting the flames through walls.
3 Likes
My simple answer is they unlock late. If a player is happy with assaulter/ machine gunner/ engineer squads, they may not willing to grind up the new flamethrower squad.
It would make some more sense running with Flamethrowers if you weren’t required to take a rifle as well.
3 Likes
Maybe, I just thought that maybe the old misconception that they were worthless was still in peoples minds. Just like the misconception flame tanks are useless in Stalingrad. Flame tanks (at least the German ones, get major work done…another first pick for me…cant beat clearing the objective in seconds with 30-40 kills…again…I never see anyone using flame thrower tanks…and if they do, they are pretty passive)
I put it down to Flame throwers in general, are only appealing (and viable) to a certain type of player. Really aggressive. If you aren’t aggressive, flamer throwers are worthless
4 Likes
They already suffer extreme stamina drain, BUT I could get behind them running slower like with a LMG.
PTRS you can’t run with because the rifle is longer than your character so running with it in hand would be difficult.
German one is great, its fast and have 2 flamethowers, idk why people ignore there vehicles. Can’t wait to use them even on other maps than just Stalingrad.
2 Likes
I’m getting ignited just by looking at the flame 
Dont you just love burning out tanks and blinding kv1s and t34s while driving circles around them lol. Cant wait to have it in all my line ups.
1 Like
yeah, this is pretty much the case, removing sprint for them would turn them into complete garbage.
And what about soldiers getting burned but still able to shoot or to move around? I mean: I don’t give a f about the fire, I choose to shoot you instead…" C’mon man.
1 Like