One thing that really bothers me about the last update and which has very undesirable effects in game was the following change:
- The preparation time for initial artillery ranging shots has been increased by 5 seconds.
Artillery is now hopelessly weak (and already you can see that many people just don’t use it at all anymore) because, instead of a pounding to the enemy positions, the enemy can now see the - completely ahistorical - red dot in the map and has more than plenty of time to run. It is never a surprise strike, as it should be, instead there is: 1. a red-dot, 2. 5 seconds later (also-weakened) “ranging shots” that do almost no damage and - only after that - 3. an artillery strike (after everyone has taken cover or ran away).
The results? Artillery now kills almost 10x less people than before. I’d say that, of the strikes called, the majority of them don’t kill anyone. That makes it so that, on average, less than 1 people get killed by each strike. Radio operators in the squads (and the dedicated radio operator squad) are now almost useless (only in invasion matches you can get significant hits sometimes, in conquest or assault, you might well just don’t waste your time).
The nerf was too harsh and, in that regard, created a completely unrealistic situation where, because of the red-dot, people always know where the artillery will hit, with many seconds of antecedence before it hits (and first with very weak ranging shots, and only much later with the real strike). It is not only ahistorical but also complete nonsense in terms of gameplay, as it created a bizarre situation (pre-warned strikes) that only happens in this game.
If this one thing gets fixed or rolled back (but it should be fixed regardless, because this is a completely bizarre nonsense situation created by the patch) , then artillery will be balanced in the game.