Remove soldier perk RNG

The base stats of a soldier, excluding any class bonuses is 2-4 for each of the 3 perk types.
3 possible results for 3 perks.
If you desire a max roll of 4-4-4, and the probability of each stat being the same, the probability of getting a max roll soldier is 3x3x3, or:

1 in 27

Spoiler

2/2/2 - 1
2/3/2 - 2
2/4/2 - 3
2/2/3 - 4
2/2/4 - 5
2/3/3 - 6
2/3/4 - 7
2/4/3 - 8
2/4/4 - 9
3/2/2 - 10
3/3/2 - 11
3/4/2 - 12
3/2/3 - 13
3/2/4 - 14
3/3/3 - 15
3/3/4 - 16
3/4/3 - 17
3/4/4 - 18
4/2/2 - 19
4/3/2 - 20
4/4/2 - 21
4/2/3 - 22
4/2/4 - 23
4/3/3 - 24
4/3/4 - 25
4/4/3 - 26
4/4/4 - 27

But you might ask- Well, you can technically sell soldiers you don’t like for roughly 90% of the purchase price, can’t you?

You don’t even need to level the soldier up to hit that threshold, right?

image

Assuming you desire 10 max-rolled III soldiers priced at 9k each, you would need at the barest minimum, 90k coins.

9,000 x 10 = 90,000

But then we encounter the RNG portion of perk rerolling. The average of 1 in every 27 soldiers tidbit from earlier. Assuming we exclusively stick to that average amount and nothing else, you only need a cool 2.43M coins.

90,000 x 27 = 2,430,000

Assuming you do sell them when RNG wasn’t in your favor, you’ll get a rebate of 2.20M, and you’d have lost 229500 coins.

81,500 x 27 = 2,200,500
2,430,000 - 2,200,500 = 229,500

Then we combine the minimum cost with the losses calculated from the sell price and the RNG.

229,500 + 90,00 = 319,500

This sets the minimum price of getting 10 max roll soldiers of 90k, and the average cost factoring in RNG at 319.5k.

This is excluding sitting on your butt and buying and selling soldiers, which costs time on your part. To summarize:

Attempting to max roll soldiers have the average cost of roughly 3 times the bare minimum cost after factoring in RNG.

These are literally the hidden costs of attempting to max roll the soldiers in your army. And this is only for 10 III soldiers, which is, quite frankly, only about half or less of the soldiers in a player’s roster for 1 particular nation or lineup.

To put it bluntly, these are a bigger money sink than weapon upgrades are. Purchasing 10 of the 3-star base rarity guns would cost a mere 130k.

image

(3,000 + 9,920) x 10 = 129,920

TL;DR

Remove the RNG factor of soldiers as these are not only excessively cost-prohibitive, but mind-numbingly tedious to organize as well. ~300k for just 10 III soldiers is stupid. Let alone more.

Feel free to correct me if I did the math wrong.

21 Likes

agree with you stein my beloved helmet bro

1 Like

Actually remembered to call me that.

They’re always looking for ways to artificially increase the grind even though the economy is basically on fire

yes

The perk trees are boring, restrictive and most classes don’t even have unique perks.

What I’m saying is you don’t need a perfect soldier roll. And yet 1 in 3 is STILL expensive. You only get the vitality or recoil perk and you pay

7500 x 6 (since you already start with 1 assaulter) x3 - 6825 x 6 x 2 = 53100 silver.

And this example is just getting the soldiers for your earliest squad of assaulters. Which you just paid all of your starting silver for (someone calculated that to be around 50k in a different post).

And these guys are currently holding unupgraded Mosins, buying and upgrading their guns is a different beast that’ll be a long grind.

Now, I don’t like the way the perk tree or weapon/vehicle upgrades work. But even when you neglect most of your options, the “mandatory” pruchases are still very expensive and you’ll go a long time not playing your preferred class unless it’s sniper/infantryman.

2 Likes

My opinion is that this provides a perfect item for players to pursue in the endgame
If you don’t have that much silver, just recruit a random soldier, it won’t be much different

1 Like

I’d rather not turn max rolling soldiers into the new pre-merge max weapon upgrade grind.

Substituting 1 grind for the other is just unacceptable.