Remove Penetration Indicator

Title says it all.
No sense in having it at such close engagement ranges, and removing it could make tank duels a bit more interesting and tactical.
That is all.

4 Likes

Yes… But I’m afraid it would make newcomer’s tank experience pretty hellish… Say they try to take on a jumbo using their starter puma… good luck to them without the lil help the pen indicator gives: they won’t be able to learn the weakspots at all since they will probably give up tanking entirely after having their tin can opened a tad too often thinking they just cannot pen said jumbo at all. Probably won’t even bother flanking at that point…
I think the pointer should stay, if only to help newcomers. We on the other hand don’t really use it anymore anyway.

I hear what you’re saying, but also say that it goes both ways. If le evil Jumbo can’t tell where to easy-peazy pen either, it’s a bit more fair, innit?

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I’d say that’s another problem entirely with balancing, that a Puma can face a Jumbo.

Removing the indicator would actually give players more of an incentive to learn weakpoints and makes them rely on visual identification rather than “shoot at green”.

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I learned, you learned, we all learned.

They can check the forums, Google is free. They can also check it on practice range.

Yes, but we did learn WITH that indicator… Imagine the player comes from a shi*** game like world of tanks with some weird hp system instead of proper components damage values… I see them crying “But I keep pummeling the jumbos with my puma (or the pz4 with their stuart, same thing) and it won’t die!!!” Helpful for them, they at least won’t entirely waste a tank slot. We can’t really ask ppl to “download another entire game to check how THIS game works…”
There could always be an option to turn it off, however, for those like us who don’t use it anymore 🤷

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Even there in that hell of a game you have penetration mechanics.

Player who is new and doesn’t understand that tanks have armor in WW2 game will be back to counterstrike or whatever kids play this day in no time.

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Ahah getting rid of those CoD players is a really sweet thought that would only make me happy, but sadly… we need canon fodder. We need those fools to keep the game alive longer and prevent getting it flooded by more bots than it is now. Also really satisfying killing them. Easy to recognize when they play infantry, they’re the crazy ones who jump around like rabbits. Real easy to kill from afar…

But in a counter strike, the one who jumps is the corpse…

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I don’t particularly like it either, but I think it might be a necessary evil. Levels the playing field between new and experienced tankers a bit - But perhaps it could have an added condition, like… “Stops working if commander dies”?

What I really dislike about the pen indicator, is how it often shows up through obstacles, making it possible to shoot completely hidden targets at times

6 Likes

Ah! I’d actually really like such a feature!

I’m split on this issue, like most other comments in this thread. The penetration indicator has a consequence of unintended advantages. For example, any player that sees a puff of smoke behind some trees, and crosshair randomly turns green, has a stupid advantage. Now the player receiving these shots has no idea where they are coming from, and no idea to even see the opposite player. Seeing enemy vehicle through trees, bushes, and grass is the number one reason why I am overall against the penetration indicator. However, part of me feels for the new players who do not understand how it works. The issue with Enlisted is the campaign system does not provide players with the resources to discover their tank’s capabilities against other vehicles like War Thunder does. I think firstly, Enlisted would have to introduce separate campaign progression for infantry, armored vehicles, and planes, similar to how War Thunder has tech trees divided. Secondly to remove this indicator, they need to add resources for new players to discover and understand how armor combat works, like the penetration analysis in War Thunder. Thirdly, add simple pro tips in loading screens, and probably an armor combat part of the tutorial that explains where your lower level tank can penetrate higher level tanks. Unfortunately, until those things I mentioned are introduced, as much as I hate it, the penetration indicator needs to stay. Again, it has it’s problems like literally being able to spot tanks through non-transparent forests and shrubbery, it unfortunately would break the game for new players as it does not provide the resources for players unfamiliar to tanks to learn how armor and penetration works. Enlisted is designed to attract a different genre of players from War Thunder, players that came from COD WWII and Battlefield V, they have no idea how these things work and it would just be sufferable to some people. I do believe removing the indicator is the right route to go, so I believe Gaijin should 100% prioritize creating resources, such as a specific tank tutorial, for players to understand how the game works. At that point, if they still don’t understand they can’t penetrate a Jumbo Sherman from the front with a vehicle armed with a KwK 39 50mm cannon, then we can proceed to seal club off their stupidity.

2 Likes

the pen indicator must stay until a suitable alternative like WT’s ingame armor viewer is available to teach players where to shoot

I believe Lone Fighters doesn’t have penetration indicator.