Remove or make overheating almost nonexistant

Right now,the overheat mechanic is terrible.with a 20 round AA gun,yu con only get off about half those bullets before your barrel overheats,and you have to wait 10 seconds or so to cool.the veichle mounted autocannons are even worse,because you are close in combat and other tanks likepy dont have autocannons,so they dont face this issue.next are MGs,these overheat WAY too fast,these could go for a long while without overheating,but in game you can get about 30 bullets out on a good MG before your bareel turns into molten steel.the german MGs suffer particarly because their higher ROF,which hurts more than it helps,and are detrimental if you rely on those soley for anti infantry.this can be shown very well by the panzerwherfer,it has 20 rockets,10 ready 10 reserve,and a LONG reload time on between those mere 10 rockets,so you often rely on your MG as to not be destroyed,but it having such a high ROF,you miss most your shots and overheat very quickly,leaving you totaly defenseless.so DF do one thing in this game actually historically accurate and make overheating take longer to happen or make it cool down much faster.

23 Likes

the overheat mechanics are terrible, and the fact that overheat time varies unreasonably between units only makes it worse.

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The way how the overheating is made in enlinsted is just annoying.
It’s neither immersive nor good way how to balance thing. Especially since you can counter it so fkn easily. They should instead just a normal reloadin per 250 bullets for stationary MGs. And complete get rid of any overheating in game. Tanks wit auto cannons or AA already do have reload mechanics and I think you can easily balance them via those.

14 Likes

the only good thing about overheating is when my stationary mg sights are misaligned, it’s a common bug where your bullets don’t go where you aim but goes where the overheating circle is lmao

it’s sarcasm, obviously it should be fixed instead.

6 Likes

I agree. Especially on the Autocannons it really shouldn’t be a thing, (the soviet Autocannon having 7 round mag and overheating from firing all 7 rounds is absolutely stupid, not to mention the same idea for those with 20 rounds).

I don’t mind it as much on MG nests, though I would definitely like to see it able to last a bit longer.

As far as for tanks and whatnot, I’d say it depends on the mag size. If the mag size is like 100 or more, then I could see overheat being a factor after like 50 rounds. I’m not even saying maxed out at that point.

Right now the game lacks anything in the way of a suppression type of mechanic, so the only thing that can be felt in that regard is a wall of lead. Pretty hard to do when you have to constantly deal with overheat.

7 Likes

i would introduce barrel change mechanic for every ~150-200 bullets of rapid fire (this was standard for mg42). barrel change would last around 10 seconds. maybe also introduce mechanic to reduce overheat if you pour water on it or if you shoot much slower.

any stationary MG can basically infinitely link ammo belts from ammo boxes, so biggest problem is overheating.

I agree 100 percent for aa, 50 percent for infantry weapons and 100 percent disagree for vehicles outside planes, tanks when used properly already slaughter infantry, you already have the gray zone you do not need lase machine guns that do not over heat, with some tanks that have small magazines its fine but the large magazine mg tanks if you swap between he ag mg’s you would be a rolling fortress of death so no god no stop trying to kill the game

1 Like

Believe it or not I suggested the same things a while back, but was shot down.

While I definitely still agree with these, I’m sure someone will come along and try to argue that its “not realistic” like last time, though I know from my great-uncles stories back in the day that it actually is, though it may not be good for the barrel in the long term…

ANYWAYS, my points

  • Barrel change already feels like what is happening. When it overheats it takes about 10 seconds to fix.

  • shooting slower already pretty much helps the issue as well. Feathering your bursts more provides it with a much more stable overheat cycle, though you will still need to eventually give it a fair amount of time to cool.

  • As far as the water mechanic, that is the one that I was predominately shot down on before, but I still think the suggestion is worthwhile, and will suggest it again:

    • Give the ability to use flask on the MG to either fully reset its heat to 0, OR greatly reduce the speed at which it heats up for a duration of time.

I agree. The overheating mechanic was added due to the machine guns being overpowered at mowing down everything else, especially with the older bot AI’s running around all over the place. But now that there’s a tier system, decent bots, and many counters, I don’t think the heat is necessary anymore.

Now that we have assault rifles and actual decent handheld machine guns (which do not overheat, have limited angles, or telegraph your position!)… Yeh get rid of the heat. AA guns, mounted MG’s, and tanks all should get the treatment.

2 Likes

It doesn’t matter if it’s reload animation or changing barrel animation. It’s basically the same thing gameplay wise.
10 secs is unnecessary long time especially if you take in consideration you can destroy any stationary MG (Not HMG tho) by a single shot.

3 Likes

Reload animation > Cooldown. And if they are just holding down the fire button, then they can say the barrel is welted, which will cause increased dispersion.

with no animation it just isnt immersive. also it shouldnt automatically cool down after it overheats. heat doesnt magically disappear after 10 seconds.

bigger problem is not that overheating, but totally random number of bullets needed for barrel change made by balance tweaking. this is specially visible in tanks. btw idk how many bullets you can curently continuously shoot from stationary MG currently before it overheats.

well that is approximate time to change the barrel for one person. maybe 2 person could have changed it faster.

1 Like

Ok, yeah I can get behind that logic.

I will note that I think the stationary MG breaking from a single hit is very ridiculous though too, especially as its so hard to cover its sides now (since you can’t stack sandbags anymore).
I think 10 seconds COULD be balanced if the gun wasn’t so easy to be destroyed, but giving players the CAPABILITY to make it more durable should be the answer in this scenario.

As far as the HMG, it still only takes 3 rifle bullets to break, which also seems far too fragile in this regard.

  • Personally, I liked it back when it first came out and needed an AT rifle or launcher, or tank to fully break from range. Just saying.

(0:02-0:07) (2:22-2:30)
Checks out for an M2, not a DShk or MG 131. MG 34 is easily under 10 seconds.

Solution: Allow players to keep shooting at the price of serious dispersion due to barrel warp. MGs that have the ability to barrel swap can, while others that can’t won’t.

4 Likes

Personally I want to have some kind of overheating in the game (simply because barrel change animations look nice). But I must admitt that what we have now is a sad joke.

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Thats dumb.

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you can also piss on it :stuck_out_tongue:

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Steel hardened in piss sounds… innovative.

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Reminds me of a certain scene from we were soldiers

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One thing that irks me about Tank MGs is why do the Type 97 and Mod. 38 overheat so quickly? They both are magazine fed, low capacity MGs and they still overheat after 1½ mags and on top of that you have to wait to reload after 20rnds. It’s especially bad for the Mod. 38 because it take an eternity to reload compared to the Type 97 for some fkn reason, eventhough they are basically the same type of machinegun.

2 Likes