Remove or change weapon from Normandy campaign

We know that this game still in state of beta testing, especially with newly added Normandy campaign but giving UK Commonwealth weaponry to US force seem very off to me, i suggest to remove or change some weapon that historically matches with that would present during invasion of Normandy

USA

Ross rifle → M1903A2 or M1903A3 (Ross rifle is obsolete WWI rifle, only in use in small number during WW2 especially with the British Home guard)

SMLE mk 1 → M1 Carbine or M1903A1 (Regular US troop engineer wouldn’t use british WW1 small arms obviously)

M3A1 → Thompson M1 (A1 variant of grease gun only appears from December 1944 in small numbers)

PIAT, Bren gun and 2 inch mortar → M1 Bazooka, M1918A1 B.A.R and M2 Mortar ( for obvious reason)

Germany

Mannlicher 1895 → Pre war Kar98k (Mannlicher 1895 only in use by Volksturm and police unit)
FNAB-43 → MAS-38 (any captured French weapon can be added to German squad since German unit stationed in France usually given captured French small arms)
Breda Mod. 30 and Beretta 1918 → MAC 24/29 and MP-35 (again, same reason as above and any captured Italian small arms would likely be used by German in Italian front)

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Probably they want to test UK weappons giving it to US before adding UK troops. Same goes for Germany and Italy.
It’s cheaper than making separate campaign and can potentially limit amount of stuff that needs fixing / rebalancing after it starts.
Remember that we are basically lab rats. Devs give us stuff they want to test and we try to break it :stuck_out_tongue:

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Don’t touch the FNAB-43! Or else give Germany STG-44

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Lots of things obviously being tested - wouldn’t pout too much store in this being anything close to the final weapon selection.

I think @VoyoMayPL is right about british and italian weapons

But straight-pull action rifles from ww1 don’t deserve to be present in this game for 2 reasons

1. Historical reasons
Straight-pull action rifles used to jam a lot and the straight-pull system was much more expensive and unreliable compared to regular bolt actions and that’s why it was not used in ww2 (only in early war by austrian troops and Volksturm in late war)

2. Balance reasons
Problems and jams straight-pull rifles had can’t be implemented in a video game so it makes these rifles overpowered compared to regular bolt action rifles

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But we have jams.

Yeah, I agree with what the others said. They probably are just testing weapons for other campaigns. But honestly, that just doesn’t make any sense to do. If anything, they should be testing weapons and gear for THIS campaign and be testing the weapons that WILL be in the final campaign. Idk it just doesn’t make any sense to test out weapons and try and balance those for this campaign when these forces didn’t even really historically use them. Also just seems like they’re wasting dev time by testing out these weapons rather than working on implementing the actual final weapons.

Am I alone in feeling that way about the weapons and gear? Idk it just seems really counter-intuitive to me.

We have overheating MG’s - nothing else AFAIK?

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The Mannlicher M1895 can be a dutch contract seize weapon, a turning bolt rifle known in german service under the name Gewehr 211(h). The seize weapons were modified for the use of the K98 sling and were given mostly to the Osttruppen, two of this units (243 and 709 static divisions) were on the Atlantic Wall with some elements in Normandy on the 6th of june. I own one of this rifle that was found after the war in Normandy, so it could totally make sence if it is this Mannlicher 1895 that the devs wants to add.

I don’t think so - the Dutch Geweer M.95 is not the same as the M1895 - although both are made by Mannlicher. It was based on the 1893 Mannlicher rifle, as modified by August Schriever and the Dutch rifle commission

See Geweer M. 95 - Wikipedia

The M1895 was the standard rifle of the Austro-Hungarian army - so millions of them were still around by WW2 - lots of hem were used by Bulgaria and Baltic states. Also used by Austrian Republic from 1919 until anschluss - then taken over by Germany.

see Mannlicher M1895 - Wikipedia

Have you tried Kar98k? Sometimes when you try to reload your soldier has to manually remove jammed clip to properly reload. Same mechanic will probably come for other weapons (happend to me once with Stg44 in Cuisine Royale)

I’ve only had a few games as Germans in both Moscow and Normandy - never had any reloading issued.

Then just trust me, it’s there.

I also thought there are no jams but since shanghai_shreck tolled me how they look I see them once in 5-10 reloads

from ww2db
“During WW2, a large number of them remained in use. The Netherlands, financially weak in the 1930s, kept these obsolete rifles in active service; designated Dutch Mannlicher M.95, they were outgunned by the more modern German weapons as the invaders crossed into the country’s borders. During the war, Romanians, Yugoslavians, Italians, and other German-aligned forces used them in rear areas, while some M1895 rifles fell in the hands of anti-German partisan forces all cross Europe.”

They are not the same at all I can’t agree more with you about that. The fact is that Osttruppen on the atlantic wall were poorly armed, there was a lot of seized weapons in this unit, even if the majority had the k98, some foreign weapons were used to complete the blanks.
You would have been able to see also some PPSH-41 that were seized on the eastern front and bring back by the units in Normandy, you can see one that was found at thins time in a museum at Ouistreham.
Maybe there were also some straight pool M95 in small numbers between the hands of Osttruppen, who knows ? It was, as we say in France “un gros bordel”, a huge mess, especially for those osttruppen static divisions.

I suspect WW2db is mistaken - there are numerous pictures on the web - they are 2 different looking weapons - notice different wood cover on top and under front barrel, different sights, different grip behind trigger - related, but different.

Dutch M.95:

Mannlicher M1895:

Yes they are totally different, built in the same year by the same builder, and both were found under german service I agree, the problem is that they are both called qui te same depending on the place, from time to time we can see just a M95 or Mannlicher 1895 or Dutch Mannlicher 1895, even Geweer M95., the problem is that the denomination Mannlicher 1895 can apply to them both, as they are both Mannlichers for 1895, even if it’s the austrian one that has this name “officialy”. As we don’t have seen the model that we will have in game we can’t really know wich one of the two they plane to had. Even in the collectors area they are often both mistaken.
From this two honestly I think it would really be more logical if it is the dutch one that is gonna be add in game, as a lot were found between the hands of the troops there.
But maybe the devs have mistaken this two fishing rods or maybe they just wanted to add a straight-pull that has nothing or little to do here just to offer a different gunplay

Agree on this, some of those weapons shouldn’t even be in the game in the first place, much less in Normandy.

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If anything, some Russian weapons should be present, as the Atlantic Wall was also manned by Osttruppen.

A quick round up of Ost troops in Normandy:

III/GR.857 (Ost.630) (in 346 Inf Div)

Ost.Btl.857 (711 Inf Div)

Ost.Btl.642 (716 Inf Div)

Ost.Btl.441 (716 Inf Div)

Ost.Art.752 (mix of 105mm hows, AA, and pioneers!? in 275 Inf Div)

I/Mittle (Ost) (275 Inf Div)

Georgian.Btl.798 (275 Inf Div)

Ost.Btl.439 (716 Inf Div, attached to 352 inf Div)

Ost.Btl.602 (77 Inf Div)

Wolga.Btl.627 (77 Inf Div)

Ost.Btty.582 (100mm how, in 77 Inf Div)

Ost.Btl.561 (243 Inf Div)

2/Georg.797 (company only, with 243 Inf Div)

3/Georg.795 (company only, with 243 Inf Div)

Ost.Btl.649 (709 inf Div)

Georgian.Btl.795 (less 3. Kp, 709 inf Div)

Georgian.Btl.797 (less 2. Kp, Korps asset)

Ost.Btl.281 (Korps asset)

Ost.Btl.635 (Korps asset)

Ost.Btl.Huber (Korps asset)

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