Remove friendly fire for barbed wire on squad?

Unfortunately, someone making claims online won’t be enough to sway me on the matter. I need hard and fast proof of some sort for me to accept this whole ‘building barbed wire in stairwells within seconds is a realistic implementation in the game.’ Both the time issue, and the stairwell issue. It has been established that it’s been a thing since the 1960s, and in the 1980s they further refined it to include not JUST barbed wire but also physical obstacles, perhaps in part as a measure to make it more difficult to tug at the barbed wire with gloves to hopefully unwind it and drag it out of the structure. It still seems like something that would create a lot of noise and take time, which is FINE for troops who are a couple hundred years away in the next position to defend should the enemy manage to take the current position, but doing so while AT the position that is CURRENTLY being fought over? No, I struggle with that, it seems like something that’d quite quickly attract attention and get unprepared engineers killed.

In Saving Private Ryan, they had time and foreknowledge to prepare, there was not combat actively going on around them as they got their sticky grenades set up and I think also planted explosives on the bridge? In Fury (which I often find Enlisted makes me desire to watch it when I go around in that ‘Jumbo’ tank which seems to be the same one used in the film) when it came time to face the enemy while they were initially unprepared, they got themselves ready thanks to foreknowledge before a shot was fired. That stuff makes sense. You reasonably know what’s coming, you prepare accordingly. Setting up sandbag walls and putting barbed wire and obstacles in stairwells with people actively fighting within 50-100m of your position, that seems unrealistic to me. Such preparation seem like things to do when there is a lull in combat (which isn’t really a thing in this game since it’s all centred around the front) or when you’re behind the line. Not when you’re AT the line. It still seems like a tactic available in the game that is unrealistically fast and is utilized as an exploit.

Get to the stairwell, place the transparent white barbed wire, and take 15 seconds or so to build it. Place the next, then another 15 seconds or so, might actually be less than that. I dare say within a minute someone who is experienced with the process can have three barbed wire put down complete with the barricades that come within it. One minute. Who knows what could be done within just 5. Maybe for a whole team of engineers with them all working together, things can come about pretty quickly, but ONE engineer doing it all? I do not believe it should be that rapid. Seems like an exploit, and quite an annoying one for the enemy team.

Just like spawning in as reinforcements are unreasonably fast, reloads are unreasonably fast, etc etc. It is for the sake of gameplay. A completely realistic engineer would be useless in a game.

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I’m not calling for ‘complete realism,’ after all, taking 5 minutes behind the line setting up barbed wire and sandbag walls, perhaps a few mines as well, that is also unrealistic. It’s not a zero-sum situation, but I do believe it is an exploit that needs to be contended with. Just now, minutes ago, in a building I very often see barbed wire in, I noticed that what must have been an ally set up barbed wire at the doorway where the enemy probably most often enters. Probably took all of 20 seconds or less to place it, build it, and run upstairs to defend the point. It still seems exploitative to me.

Do you want to make it so slow that swinging hammer would take 90% of gameplay for an engineer?

I’m trying to have a civil conversation here. No need to be so belittling or to exaggerate to such a ridiculous degree to diminish what I am conveying.

Well you believe that it’s exploitative to spend so little time to set rudimentary defenses. Which I sort of agree but I don’t see why something that can be taken out in 5 seconds or just crumbles under random explosion should take much time to setup.
I we would have a system like in Beyond the Wire, where you need specialized tool to cut barbed wire and you get serious debuffs to your mobility if you step into it, then sure, let it take more time. But that system assumes that you have an opportunity to setup those defenses long before enemy attack starts.

I’m still of the belief that barbed wire either shouldn’t be able to be built indoors, or to at least make it take longer and possibly make more noise so as to be a ‘second line’ activity rather than something someone can do in the middle of an active battlefield.