Remove FG-42 as its a very niche weapon and give StG-44 for eveyone instead

That’s nonsense. In that case we wouldn’t need BRs in the first place.

Just go play HILL or stuff like that. If you just want to deliberately limit fun weapons.
Literally no one is forcing you to play higher BRs.

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Make Automatic Rifleman class and include it in specialist choice for other squads.

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You can use this argument for pretty much anything.
Why do we even have classe? Its deliberately limiting fun.
Just do it like HnG and make everyone make their own loadouts.
Huh Would maybe even decrease grind.

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Well I am just saying - when saying that this is entirely a balance issue, then this would not necessarily be true - a drastic change could still allow for balance, but you are right of course that this would change the game alot.

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If FG42 was a Gunner or Assaulter gun, we wouldnt have the T20 as standard rifle. If the M2 was a Assaulter gun, we wouldnt have the Type Hei Auto as standard rifle.
Many changes to the better I guess.

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50 points :point_up_2:

I would say that the classes work perfectly well. :man_shrugging:

The only thing problematic is literally the only specific weapon class that is exclusive to BR5.
If you don’t like it, you literally don’t have to play BR5. And all your problems will be solved.

Plus, I myself have suggested several times that shooting in full auto mode should be made less effective for SFs. It could work the same with them as it does with MGs.

And of course the M2c should be reclassified as an AR because the gameplay wise it is better suited to it. The Yanks already have the t20 anyway.
And so do the federov, it should be SF rifles instead…

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Here’s what needs to happen for the game to not be a joke of a WW2 inspired clownfest:

  1. All fantasy weapons (which were not accepted to service, mass produced or deployed on frontline), including but not limited to AS-44, RD-44, Fedorov Avtomat, Autohei, T20, Ho-Ri, Tokyo, etc. need to be moved to BR6.

  2. Fantasy BR6 should always play only against BR6 and never mix with BR5.

  3. People who don’t want fantasy WW2 can start playing Berlin/Normandy/Ardennes without fake T20 vs AS-44 spam.

  4. “Specialist” or “officer” class might need to be introduced (1-2 per squad) with access to FG/STG/whatever, while bulk of the army Riflemen would be limited to normal semi autos (SVT-40, Garand/Johnson, G43/ZH).

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Go play customs, lol.

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I thought we were already past the idea of adding even more BRs.

It is not class specific since everyone but like two or three infantry classes can use it.
And well, SFs make Assaulters pointless because SFs are better than most ARs and I would say if the SMG does not have a large drum and high rof, it is also trash compared to an SF.
Especially since all SF classes have a second ability like Engineer, Bomber or Radio while Assaulters are weapons-only classes.

I dont know about that, personally I think FG42 and STG44 are very equal.

And they, too, function just like assault rifles. They do not effectively fill the role of what is expected when the words “machine gunner” are uttered. Their high ROF and low magazine capacity is more suited for high speed room/trench clearing than for medium to long range suppressing fire.

I will absolutely compare two weapons that shoot the same caliber, take the same magazines (with some exceptions), and have nearly identical ROF. That’s a big part of my point, they are statistically the same gun but one is “SF” while the other is a machine gun? And niether weapon effectively fills the role of “light/medium machine gun.”

They do not. Since they’re all BR2-3. ARs are BR5 (with one exception).

The role of low BR gunner is just different from role of high BR Gunner. That’s all.

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I dont know. FG has better accuracy and dmg and is univerally usable. StG only has more ammo.
I dont know about recoil stats but personally I dont struggle using both in full auto.

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No.
Assault rifles fire intermediate rounds and are not able to provide supportive fire due to their rounds lacking range.
Machine guns fire rifle rounds to provide direct fire support.

By that dumb logic of yours, even a goddam SMG could do the same as an machine as long as it fires 800+ rpm and has at least 50 bullets or so per mag since even calibre isnt important now.

That is YOUR definition of machine gun, not the universal definition of an machine gun.
Also, assault rifle cannot provide medium to long range support because their rounds are worse on range than rifle rounds used by machine guns.

Usually, but I think we are very civil right now about this discussion.

BR doesn’t change the stats of the weapon. They do perform identically, that isn’t up for debate, that’s just a fact.

And can we just circle back to this:

BAR replaces T20 = rifleman making other classes “redundant?”

This can only be true if the BAR has performance characteristics that closely align with the “machine gunner” class/play-style. The BAR does not have characteristics that make it uniquely suited for the “machine gunner” class/play-style, and therefore replacing the T20 with the BAR on the tech tree would decidedly not detract from the “machine gunner” class/play-style since the BAR is already a poor gun to fill the selected role of LMG.

If you’re sweeping trenches/rooms with the BAR then you’re assaulting with your light machine gun… that doesn’t sound right. The point of having various classes is that each class plays a unique role that other classes struggle to fill, but the only “unique” thing about machine gunners are their guns. How does it make sense to give every soldier in the army a re-skinned LMG (that everyone already uses as an assault rifle) two BR down the tech tree and call it a “semi-auto rifle” while having identical stats?

They’re either both rifles, and they’re great, or they’re both light machine guns, and they’re awful. They can’t be all four at the same time, because they are identical.

I don’t really see another option that would allow players to have normal Berlin experience.

(No, AS and RD were not used in Berlin or WW2 in general).

95% of players would probably stay within BR1-5 and the 5% who can’t live without weapons that exploded during trials can have their private BR6 dungeon.