So, having played the game for a fair while, there is a major issue that I am seeing repeatedly. The intro is for context, it isn’t just a rant. The suggestions follow. This is that the game is putting far too much focus on pitting infantry vs infantry. While this works for some games, Enlisted simply gets boring with just grenade, flame, and SMG spam.
Fortifications exist, but have been nerfed to where they aren’t really effective for what they should be used for
Czech hedghogs and destroyed AA guns to block doors just because sandbag walls are so fragile,
barbwire is just spammed inside of doorways rather than used in open fields, because again, its too fragile.
Czech Hedgehogs are almost never actually used to block roadways against tanks, because ANY infantry can walk up and break them down
Sandbags are rarely used outdoors as nearly any kind of explosive will instantly shatter them.
Meanwhile, tanks that could be used to make pushes against enemy bullets, protecting infantry moving up, or to break through barbwire fields and sandbag nests (if they were more difficult to break) get instantly spammed with explosive packs, which currently ALL INFANTRY get the option to use, and it only takes one to kill a tank. So, tanks instead usually opt to sit far back, usually in the greyzone. Simply because its far too easy to kill them with infantry that isn’t even designed to deal with tanks. It usually makes AT squads pointless to use.
Solutions/ Suggestions:
Tanks/ Anti-tank
1.1. Remove the general “Explosive Pack” from use by all infantry.
1.2. Give AT grenades as an option to AT soldiers.
1.3. Make Czech Hedgehogs unable to be placed indoors.
1.4. Make Czech Hedgehogs unable to be “deconstructed” by anything other than an engineer.
1.5. Make Czech Hedgehogs destructible with TNT or a close proximity aircraft bomb.
Sandbags, Barbwire, and “Tools” consumable for deconstruction.
2.1. “Tools” a currently existing consumable have its function changed to include letting a player “deconstruct” fortifications. At a cost of 1 “Tools”/ fortification.
2.2. TNT be capable of destroying any kind of fortification. However, for each layer that it breaks through, it decreases its power in that direction. For example: It won’t break through more than 2 layers of sandbags, and still kill players on the other side. In comparison, if it breaks through one layer of sandbags, it can still potentially kill players on the other side, if they are in range.
2.3. Sandbag walls can be stacked in ANY location that is flat. This could be on the floor inside of a building, on flat ground outdoors, rooftops that are flat, etc. This gives the opportunity to make walls tall enough to actually hold a doorway down, or a fortified position for attackers to push out from, even when cover options are few and far between, etc.
2.4 Sandbags take significantly reduced damage from HMGs. They can still be broken, but only if hit 100+ times by the HMG.
2.5. Sandbags are no longer destroyed by frag grenades.
2.6. BARBWIRE has 2 stages. Normal which is how it looks when first put down. However, if hit with melee a few times, it becomes “flattened”. (If you have played the Berlin Campaign, you will notice there are a few places where this already exists.) In this state, it is much easier to jump over, but if walked over it will still cause damage.
2.7. Barbwire can be destroyed by “tools”, TNT, and tanks running through it.
AI
3.1. AI are able to pathfind according to what the player they are following did. For example, if the player climbed through a window, they could follow that same path, rather than trying to find a doorway and getting mowed down.
With these suggestions, the idea is to rebalance the game back to where tanks are viable for push roles, as well as toxic gameplay like grenade spam are made far less effective and enable more variety in gameplay.
Look here, fellas - someone who put his brain mass in motion.
Even though I am not completely sure all of this will work properly, but kudos for the well structured explanation and suggestion.
Engineers should get it obviously I agree. AT troops, understandable, but what else?
My hope is that with fortifications more difficult to destroy, tanks will push forward to help clear them out more. The incentive being that they can get a lot of extra points for destroying fortifications with the tank. Perhaps give an added bonus in points to tanks for clearing fortifications?
I seem to have had a different experience with the game. Granted, if you go in as a solo player, you are more likely to be put in with other solo players. In comparison, if you go in with a pre-formed group, you are more likely to go against other pre-formed groups.
My buddies and I always go in as a pre-formed group, so we actually use teamwork and come across a LOT of other players using teamwork.
all this is decent tbh except explosive packs. they got nerfed and you have to aim it pretty specifically, i think it’s fair to let infantry keep them. a better change would be to just remove the large grenade pouch
as it would fix this issue. there is nothing wrong with ‘smg spam’, however. thanks are still very powerful and if you play it like a dumbass you should absolutely pay for it.
Well. That would require fortis being a bit farer away than 100-200m/ easily reached by sitting in the back.
Its mostly map issue which cant be solved solely by bonus or tools.
I don’t think this game needs any more “rock-paper-scissors”-type of “you need to bring a specific squad and spawn in it to be able to counter a specific thing that the enemy is doing, some of which is already also locked behind limited numbers, also you need to do it because your team is going to bleed to death unless you fucking carry them (again) since they are mainly noobs”-experiences.
Also, if you want to buff fortifications then explosive pack needs to stay and be a viable clearing out mechanism for those fortifications. Otherwise this game will end up being a fucking ww1 simulator as a large segment of the playerbase will be unable (due to lack of knowledge / skill) to do anything about the fortifications.
I mean, I see you pushing this “increase fortification strength to make defence easier”-topic in multiple posts now, but I am struggling a bit to see the problem this is solving from mode balance perspective. Defence is fucking easy. I win defense way more frequently than attacking, and it’s already the case that in some maps and objectives a skilled engineer will make it incredibly painful for the attackers to get to the objective.
So I’m a little bit afraid that boosting fortifications will just mean that defence becomes even more of an “I win button”-experience if you boost the fortification strength.
What I could agree to is:
1.) HMG point, at least unless/until reloads/limited ammo is a thing
2.) Frag grenades destroying sand bags
3.) Flattening barbed wire, particularly with regards to arty and bombs.
Explosive packs and TNT should destroy it straight away - which is also the reason why explosive packs need to stay. You need to have the ability to destroy the fortifications from some distance and not to run within 1m to detonate them with the TNT pack. This will just lead into absolute madness otherwise.
Didn’t mention in the previous post, but “AT grenades” as bomber/AT soldier only equipment would not add anything to the game except maybe in Moscow. In all others, your AT soldiers will be rocking Panzerfausts, Piats, Bazookas and other dedicated distance projectile weapons which will be more useful for the AT job.
The problem with everyone packing them, and their ability to destroy fortifications from a distance is that they become overused due to being generally OP. In its current state, its far too easy to kill a tank with, as all you have to do is fully cook it and land it on top of the tank. Which is why tanks don’t push up. Large Caliber tank shells and Field guns would still be able to break fortifications from a distance. Smoke grenades could be used to push up and close the distance. (Even since the high caliber update where new smoke options were added I rarely see smoke used.)
I don’t think grenade pouches need to be removed, as they have their uses, especially if it became more common place to pack a smoke grenade in addition to others. The other stuff just needs to be brought up to the same level of viability and use.
Czech hedghogs may confuse bot so they will not use that door and destroyed AA gun can completely block a door. While, bot can climb over sandbag so sandbag is not as good as those thing in terms of blocking enemy.
It is because you need to defend the point. There is little point of using them in open fields. People won’t even be spamming them inside doorways if it is too fragile because people love to spam explosive pack in building.
Most infantry player won’t break down fortification that are not blocking them. The reason of they are not used to block road is because tanks are usually far from objective, they won’t be blocked by Czech hedghogs until they objective is captured by enemy so they continue pushing.
It is because building is better than sandbag, they will use that as cover instead of sandbag that provides little cover.
No need for such thing, you can already make rally point 50m away from the objective, I don’t think tanks in real life will push that close to the enemy.
Many people sit far back is because it is way easier to farm kill at the back .
The only reason I bring At soldier is to counter tank that are siting at the back. Most At weapon in game are designed to let infantry to fight tank from a certain distant.
Tanks won’t come out even if you remove it.
No, It already need much more time to deconstruct, no need to restrict it to a certain class.
Don’t make the game harder to play please, so I need to buy and equip lots of tool just to destroy some fortification?
Do you know that it only takes 3 second to build sandbag or barbed wire? It is totally annoying to deconstruct them because they can be spam easily and quickly, now you want to make it harder to destroy by infantry?
Do I get my hundreds (or thousands) of silver weapon orders back when I lose explosive packs from every soldier in every squad from nearly all campaigns?
I feel like the Explosive pack was solely a placeholder for the beta to destroy tanks that that they just won’t remove for some reason, despite there being better options. They added TNT since then, and they made effort to make nation specific models for other items. Though they for some reason won’t do your suggestion.