Remove cosmetic tank wrecks from maps!

I just hope they can be blown up, not completely removed:
After many explosions, they will be blown to pieces and become steel plates scattered on the ground.
Maybe we have to wait for the building-destroy Function, and then the tank wreckage may become destructible

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I think tank wrecks are an important part of cover saturation, only annoying thing is that their hit boxes seem to be not accurate rendered which can be annoying.

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If for avoid give tank too much clear shot already from the spawn

Its easier to pivot the spawn points on maps and ensure there are no clear LOS from spawn to spawn, rather than aimlessly clutter the map with tank wrecks that further create choke points. Tanks are slowed down enough as it is, the wrecks are a massive hindrance to maneouvre.

Those and my other major Tourette’s inducing feature are the overwhelmingly retarded 88 Flak batteries with their generators and lights, which liberally saturate all maps and become massive tank traps.

The feature that I do like on maps like Berlin are all the destructible walls and mini blocks. Those are a fantastic compromise for infantry cover, and the fact that the tanks can break through them. If I have a few moments, I tend lay lines of AT mines behind these breakable walls because sure enough someone will drive through them. I prefer those sorts of options, rather than stupidly coded handrails for gameplay.

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You miss one point the do this on purpose with infantry for force cqc and tank for make them more weak

Just immerse yourself into authentic tank graveyard experience.

Its overkill, the stupidity that are the detpacks already defeat any tank in throwing range…

Yeah ofcourse, what was I thinking…

This is not entirely true, there are many tanks out there that take a good few detpacks to destroy them.

It is ridiculous I agree, especially on the tiny maps that you find on Moscow even in Normandy and Stalingrad, if they Removed 50% of the clutter, Including the dead tanks, there would still be plenty of cover for infantry, it’s just a real pain in the ass driving vehicles on those maps, so much so that I really am completely turned off On playing on them

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Those dead tanks are some of the best places to hide rallies, so no, don’t remove them.

Well try using your shovel and dig in your spawn point, you’ll be amazed how safe it is.

Yes, I realise it might interfere with the typical run and gun mentality, but having read many of your posts,I don’t think you fall into that category.

I would, but Axes are better for clearing furniture in a room when I want build a rally inside so I’ll stick with that. Also, how does running and gunning have anything to do with hiding a rally behind a tank?

They should atleast add a stationary Panzer IV wreck model. It´s hella weird that Berlin is full of destroyed Panthers and Tigers but not a single Panzer IV. Also add some destroyed variations with the turret missing and some scorch marks on the ground especially if the wreck is on grass.

There are a few tiger, panther and Sherman wrecks in Normandy where the turret is blown off, but scorch marks on the grass would be cool.

The more clutter there is on the map the less tactics are required, you simply sprint everywhere and promptly engage in CQC when you happen to run into something, but that was more of a generalisation of the playerbase, perhaps too much of a “red herring” in this case and not warranted since I’ve never played with you on my team.
Whilst I understand that non-destuctible obstacles such as tank wrecks make for good spawn cover, I guess my argument is more down the line of let the battle develop and you’ll have plenty supplied by your fellow players.

What good will the player made tank wrecks be if they refuse to leave spawn and camp? I’d rather not have to rely on my allies being either overzealous and dying in a position optimal for a rally, that is an incredibly stupid waste of tickets. Furthermore, I’d argue the clutter forces people to be more tactful, using it to duck between fields of fire and tanks to slowly close the distance to the point. For a faction like Normandy Allies which is wholly dependent on CQC combat, those tank wrecks and other cover are almost mandatory for closing the distance to the point as the German weapons are better at range and to gain the upper hand, you need to close the distance.

I disagree. There are already silly and unrealisic elevations on most maps, but particularly Normany, that hamper general vehicle movement and leave plenty of cover for advance. Sure you may have to crouch or crawl, rather than running but you can move forward. It also reinforces the concept of using smoke to screen movement across open areas. A good and timely arty smoke mission will often do far more to benefit the team getting onto the objectives than any HE fires. There are also trenches and buildings as well as low lying walls, that you can use to your advantage.

The only thing you can’t really do is sprint there standing up, which is sort of what it should be.

Yes the elevation, trenches and buildings are useful, but what about something like Swamps where neither exist? Those tank wrecks are crucial for that map, and taking them away would destroy the map itself. Furthermore, the elevation can make it difficult to build a rally due to how sensitive building is to slopes. Smoke arty is fine, but you can’t hide a rally behind it and it doesn’t look quite as innocuous as a tank wreck to an aircraft.

Look you’re right, there will be exceptions to every case, and there is nothing wrong with a sensible placement of a wreck or even a non-brewed up tank in a swamp, but clearly abandoned with its hatches popped, as a means of warning tankers of a bogging possibility. As it stands if you do a fly over the current set of maps there is too much irrational clutter, tank wrecks specifically.

I like the idea of civilian trucks, tractors, or hay wagons replacing tank wrecks esp on Normandy, they will achieve all your maneouvre aims, but are destructible and certainly will not permit blatant die/respawn rushes that are currently possible.